This Java tip renders a single, interactively rotatable, traslatable, and zoomable ColorCube object.

 import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import com.sun.j3d.utils.applet.MainFrame; 
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.behaviors.mouse.*;
import javax.vecmath.*;

import java.awt.event.*;
import java.util.Enumeration;

//   MouseBehaviorApp renders a single, interactively rotatable,
//   traslatable, and zoomable ColorCube object.

public class MouseBehaviorApp extends Applet {

    public BranchGroup createSceneGraph() {
  // Create the root of the branch graph
  BranchGroup objRoot = new BranchGroup();

        TransformGroup objTransform = new TransformGroup();

        objTransform.addChild(new ColorCube(0.4));
        objRoot.addChild(new Axis());

        MouseRotate myMouseRotate = new MouseRotate();
        myMouseRotate.setSchedulingBounds(new BoundingSphere());

        MouseTranslate myMouseTranslate = new MouseTranslate();
        myMouseTranslate.setSchedulingBounds(new BoundingSphere());

        MouseZoom myMouseZoom = new MouseZoom();
        myMouseZoom.setSchedulingBounds(new BoundingSphere());

  // Let Java 3D perform optimizations on this scene graph.

  return objRoot;
    } // end of CreateSceneGraph method of MouseBehaviorApp

    // Create a simple scene and attach it to the virtual universe

    public MouseBehaviorApp() {
        setLayout(new BorderLayout());
        Canvas3D canvas3D = new Canvas3D(null);
        add("Center", canvas3D);

        BranchGroup scene = createSceneGraph();

        // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

  // This will move the ViewPlatform back a bit so the
  // objects in the scene can be viewed.

    } // end of MouseBehaviorApp (constructor)
    //  The following allows this to be run as an application
    //  as well as an applet

    public static void main(String[] args) {
        System.out.print(" \n- a demonstration of using the mouse ");
        System.out.println("behavior utility classes to provide interaction in a Java 3D scene.");
        System.out.println("Hold the mouse button while moving the mouse to make the cube move.");
        System.out.println("     left mouse button      - rotate cube");
        System.out.println("     right mouse button     - translate cube");
        System.out.println("     Alt+left mouse button  - zoom cube");
        System.out.println("This is a simple example progam from The Java 3D API Tutorial.");
        System.out.println("The Java 3D Tutorial is available on the web at:");
        Frame frame = new MainFrame(new MouseBehaviorApp(), 256, 256);
    } // end of main (method of MouseBehaviorApp)

} // end of class MouseBehaviorApp

 * Getting Started with the Java 3D API written in Java 3D
 * This program demonstrates: 1. writing a visual object class In this program,
 * Axis class defines a visual object This particular class extends Shape3D See
 * the text for a discussion. 2. Using LineArray to draw 3D lines.

class Axis extends Shape3D {

  // create axis visual object
  public Axis() {



  private Geometry createGeometry() {
    // create line for X axis
    IndexedLineArray axisLines = new IndexedLineArray(18,
        GeometryArray.COORDINATES, 30);

    axisLines.setCoordinate(0, new Point3f(-1.0f, 0.0f, 0.0f));
    axisLines.setCoordinate(1, new Point3f(1.0f, 0.0f, 0.0f));
    axisLines.setCoordinate(2, new Point3f(0.9f, 0.1f, 0.1f));
    axisLines.setCoordinate(3, new Point3f(0.9f, -0.1f, 0.1f));
    axisLines.setCoordinate(4, new Point3f(0.9f, 0.1f, -0.1f));
    axisLines.setCoordinate(5, new Point3f(0.9f, -0.1f, -0.1f));
    axisLines.setCoordinate(6, new Point3f(0.0f, -1.0f, 0.0f));
    axisLines.setCoordinate(7, new Point3f(0.0f, 1.0f, 0.0f));
    axisLines.setCoordinate(8, new Point3f(0.1f, 0.9f, 0.1f));
    axisLines.setCoordinate(9, new Point3f(-0.1f, 0.9f, 0.1f));
    axisLines.setCoordinate(10, new Point3f(0.1f, 0.9f, -0.1f));
    axisLines.setCoordinate(11, new Point3f(-0.1f, 0.9f, -0.1f));
    axisLines.setCoordinate(12, new Point3f(0.0f, 0.0f, -1.0f));
    axisLines.setCoordinate(13, new Point3f(0.0f, 0.0f, 1.0f));
    axisLines.setCoordinate(14, new Point3f(0.1f, 0.1f, 0.9f));
    axisLines.setCoordinate(15, new Point3f(-0.1f, 0.1f, 0.9f));
    axisLines.setCoordinate(16, new Point3f(0.1f, -0.1f, 0.9f));
    axisLines.setCoordinate(17, new Point3f(-0.1f, -0.1f, 0.9f));

    axisLines.setCoordinateIndex(0, 0);
    axisLines.setCoordinateIndex(1, 1);
    axisLines.setCoordinateIndex(2, 2);
    axisLines.setCoordinateIndex(3, 1);
    axisLines.setCoordinateIndex(4, 3);
    axisLines.setCoordinateIndex(5, 1);
    axisLines.setCoordinateIndex(6, 4);
    axisLines.setCoordinateIndex(7, 1);
    axisLines.setCoordinateIndex(8, 5);
    axisLines.setCoordinateIndex(9, 1);
    axisLines.setCoordinateIndex(10, 6);
    axisLines.setCoordinateIndex(11, 7);
    axisLines.setCoordinateIndex(12, 8);
    axisLines.setCoordinateIndex(13, 7);
    axisLines.setCoordinateIndex(14, 9);
    axisLines.setCoordinateIndex(15, 7);
    axisLines.setCoordinateIndex(16, 10);
    axisLines.setCoordinateIndex(17, 7);
    axisLines.setCoordinateIndex(18, 11);
    axisLines.setCoordinateIndex(19, 7);
    axisLines.setCoordinateIndex(20, 12);
    axisLines.setCoordinateIndex(21, 13);
    axisLines.setCoordinateIndex(22, 14);
    axisLines.setCoordinateIndex(23, 13);
    axisLines.setCoordinateIndex(24, 15);
    axisLines.setCoordinateIndex(25, 13);
    axisLines.setCoordinateIndex(26, 16);
    axisLines.setCoordinateIndex(27, 13);
    axisLines.setCoordinateIndex(28, 17);
    axisLines.setCoordinateIndex(29, 13);return axisLines;

  } // end of Axis createGeometry()

} // end of class Axis