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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 13683
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 12350
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13787
Demonstration of different effects of texture combiner functions 16135
How to use cube map textures 28018
How to draw a texture mapped teapot with automatically generated texture coordinates 19858
Demonstration of using glBindTexture by creating and managing two textures 22150
How to use mipmaps for texture maps 17006
Another method of texture mapping a checkerboard image onto two rectangles 15275
How to texture map a checkerboard image onto two rectangles 102116
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19922
How to compute the histogram of an image using glHistogram function 27201
How to use the color matrix to exchange the color channels of an image 15189
How to use various 2D convolutions filters to find edges in an image 20011
How to use glColorTable|EXT function in JOGL 11950
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29847
How to draw some text in a bitmapped font using glBitmap 41988
How to draw a bitmapped letter on the screen 15705
How to use glCallLists in JOGL 16170
How to make and execute a display list 22373
How to create a display list in JOGL 25901
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 19299
Demonstration of point parameters and their effect on point primitives 11939
The program demonstrating the use of explicit fog coordinates 13452
Demonstration of different types of fog in JOGL 17989
How to use multisampling to draw anti-aliased geometric primitives 20429
How to draw anti-aliased lines in JOGL 23958
How to intermix opaque and alpha blended polygons in the same scene 14185
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 13234
How to use glBlendEquation in JOGL 12914
A scene with different objects and a single light source 16829
How to use glColorMaterial 14845
Several spheres are drawn using different material characteristics 25786
A model with a light which is moved by a modeling transformation 57656
How to use OpenGL lighting model 22412
Smooth Shading in JOGL 16987
How to use gluUnProject in JOGL 34726
How to use composite modeling transformations to draw translated and rotated hierarchical models 18241
Planets model using modeling transformations 13058
Demonstration of arbitrary clipping planes 15005
How to use OpenGL modeling transformations 15134
How to render a wireframe cube 34091
Vertex Arrays in JOGL 39059
Polygon Stippling in JOGL 17224
How to draw lines in different styles 48870
How to implement a simple double-buffered animation with mouse events 38571
How to draw a white rectangle on a black background 24228
What is JOGL 13733
Introduction to JOGL 34194
 
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