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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 13513
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 12162
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13576
Demonstration of different effects of texture combiner functions 15971
How to use cube map textures 27700
How to draw a texture mapped teapot with automatically generated texture coordinates 19633
Demonstration of using glBindTexture by creating and managing two textures 21851
How to use mipmaps for texture maps 16734
Another method of texture mapping a checkerboard image onto two rectangles 15062
How to texture map a checkerboard image onto two rectangles 101478
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19701
How to compute the histogram of an image using glHistogram function 26789
How to use the color matrix to exchange the color channels of an image 15025
How to use various 2D convolutions filters to find edges in an image 19863
How to use glColorTable|EXT function in JOGL 11826
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29504
How to draw some text in a bitmapped font using glBitmap 41732
How to draw a bitmapped letter on the screen 15471
How to use glCallLists in JOGL 15936
How to make and execute a display list 22138
How to create a display list in JOGL 25523
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 19046
Demonstration of point parameters and their effect on point primitives 11816
The program demonstrating the use of explicit fog coordinates 13293
Demonstration of different types of fog in JOGL 17737
How to use multisampling to draw anti-aliased geometric primitives 20199
How to draw anti-aliased lines in JOGL 23632
How to intermix opaque and alpha blended polygons in the same scene 13967
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 13067
How to use glBlendEquation in JOGL 12739
A scene with different objects and a single light source 16646
How to use glColorMaterial 14614
Several spheres are drawn using different material characteristics 25426
A model with a light which is moved by a modeling transformation 57136
How to use OpenGL lighting model 21960
Smooth Shading in JOGL 16640
How to use gluUnProject in JOGL 34283
How to use composite modeling transformations to draw translated and rotated hierarchical models 17916
Planets model using modeling transformations 12805
Demonstration of arbitrary clipping planes 14743
How to use OpenGL modeling transformations 14935
How to render a wireframe cube 33649
Vertex Arrays in JOGL 38608
Polygon Stippling in JOGL 16984
How to draw lines in different styles 48470
How to implement a simple double-buffered animation with mouse events 38218
How to draw a white rectangle on a black background 23881
What is JOGL 13498
Introduction to JOGL 33853
 
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