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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 10990
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 9491
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 11135
Demonstration of different effects of texture combiner functions 13503
How to use cube map textures 24113
How to draw a texture mapped teapot with automatically generated texture coordinates 16700
Demonstration of using glBindTexture by creating and managing two textures 18031
How to use mipmaps for texture maps 13754
Another method of texture mapping a checkerboard image onto two rectangles 12385
How to texture map a checkerboard image onto two rectangles 21614
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 17126
How to compute the histogram of an image using glHistogram function 22859
How to use the color matrix to exchange the color channels of an image 12625
How to use various 2D convolutions filters to find edges in an image 16897
How to use glColorTable|EXT function in JOGL 9541
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 24916
How to draw some text in a bitmapped font using glBitmap 38539
How to draw a bitmapped letter on the screen 12819
How to use glCallLists in JOGL 13006
How to make and execute a display list 19301
How to create a display list in JOGL 21488
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 15159
Demonstration of point parameters and their effect on point primitives 9847
The program demonstrating the use of explicit fog coordinates 11035
Demonstration of different types of fog in JOGL 14671
How to use multisampling to draw anti-aliased geometric primitives 16734
How to draw anti-aliased lines in JOGL 19972
How to intermix opaque and alpha blended polygons in the same scene 11340
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 11113
How to use glBlendEquation in JOGL 10329
A scene with different objects and a single light source 14248
How to use glColorMaterial 11981
Several spheres are drawn using different material characteristics 21334
A model with a light which is moved by a modeling transformation 23431
How to use OpenGL lighting model 17789
Smooth Shading in JOGL 13231
How to use gluUnProject in JOGL 28352
How to use composite modeling transformations to draw translated and rotated hierarchical models 13715
Planets model using modeling transformations 10259
Demonstration of arbitrary clipping planes 11509
How to use OpenGL modeling transformations 12400
How to render a wireframe cube 28177
Vertex Arrays in JOGL 31387
Polygon Stippling in JOGL 13575
How to draw lines in different styles 42675
How to implement a simple double-buffered animation with mouse events 33341
How to draw a white rectangle on a black background 19769
What is JOGL 11092
Introduction to JOGL 29087
 
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