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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12410
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 10977
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12462
Demonstration of different effects of texture combiner functions 14696
How to use cube map textures 25712
How to draw a texture mapped teapot with automatically generated texture coordinates 18326
Demonstration of using glBindTexture by creating and managing two textures 19884
How to use mipmaps for texture maps 15183
Another method of texture mapping a checkerboard image onto two rectangles 13867
How to texture map a checkerboard image onto two rectangles 95988
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18404
How to compute the histogram of an image using glHistogram function 24538
How to use the color matrix to exchange the color channels of an image 13960
How to use various 2D convolutions filters to find edges in an image 18497
How to use glColorTable|EXT function in JOGL 10597
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 27232
How to draw some text in a bitmapped font using glBitmap 40140
How to draw a bitmapped letter on the screen 14098
How to use glCallLists in JOGL 14528
How to make and execute a display list 20683
How to create a display list in JOGL 23610
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 16649
Demonstration of point parameters and their effect on point primitives 10932
The program demonstrating the use of explicit fog coordinates 12287
Demonstration of different types of fog in JOGL 16168
How to use multisampling to draw anti-aliased geometric primitives 18458
How to draw anti-aliased lines in JOGL 21867
How to intermix opaque and alpha blended polygons in the same scene 12602
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12129
How to use glBlendEquation in JOGL 11567
A scene with different objects and a single light source 15592
How to use glColorMaterial 13281
Several spheres are drawn using different material characteristics 23349
A model with a light which is moved by a modeling transformation 37409
How to use OpenGL lighting model 19903
Smooth Shading in JOGL 14810
How to use gluUnProject in JOGL 31308
How to use composite modeling transformations to draw translated and rotated hierarchical models 15230
Planets model using modeling transformations 11521
Demonstration of arbitrary clipping planes 13313
How to use OpenGL modeling transformations 13625
How to render a wireframe cube 30812
Vertex Arrays in JOGL 34907
Polygon Stippling in JOGL 15057
How to draw lines in different styles 45376
How to implement a simple double-buffered animation with mouse events 35656
How to draw a white rectangle on a black background 21592
What is JOGL 12274
Introduction to JOGL 31555
 
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