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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12853
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11413
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12874
Demonstration of different effects of texture combiner functions 15213
How to use cube map textures 26461
How to draw a texture mapped teapot with automatically generated texture coordinates 18803
Demonstration of using glBindTexture by creating and managing two textures 20562
How to use mipmaps for texture maps 15767
Another method of texture mapping a checkerboard image onto two rectangles 14338
How to texture map a checkerboard image onto two rectangles 98006
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18951
How to compute the histogram of an image using glHistogram function 25359
How to use the color matrix to exchange the color channels of an image 14379
How to use various 2D convolutions filters to find edges in an image 19066
How to use glColorTable|EXT function in JOGL 11114
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28130
How to draw some text in a bitmapped font using glBitmap 40786
How to draw a bitmapped letter on the screen 14582
How to use glCallLists in JOGL 15062
How to make and execute a display list 21291
How to create a display list in JOGL 24337
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18077
Demonstration of point parameters and their effect on point primitives 11320
The program demonstrating the use of explicit fog coordinates 12686
Demonstration of different types of fog in JOGL 16723
How to use multisampling to draw anti-aliased geometric primitives 19199
How to draw anti-aliased lines in JOGL 22545
How to intermix opaque and alpha blended polygons in the same scene 13190
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12511
How to use glBlendEquation in JOGL 11998
A scene with different objects and a single light source 16013
How to use glColorMaterial 13780
Several spheres are drawn using different material characteristics 24153
A model with a light which is moved by a modeling transformation 49301
How to use OpenGL lighting model 20669
Smooth Shading in JOGL 15406
How to use gluUnProject in JOGL 32476
How to use composite modeling transformations to draw translated and rotated hierarchical models 16144
Planets model using modeling transformations 12027
Demonstration of arbitrary clipping planes 13883
How to use OpenGL modeling transformations 14136
How to render a wireframe cube 31825
Vertex Arrays in JOGL 36267
Polygon Stippling in JOGL 15695
How to draw lines in different styles 46609
How to implement a simple double-buffered animation with mouse events 36686
How to draw a white rectangle on a black background 22435
What is JOGL 12716
Introduction to JOGL 32444
 
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