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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12957
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11512
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12968
Demonstration of different effects of texture combiner functions 15347
How to use cube map textures 26633
How to draw a texture mapped teapot with automatically generated texture coordinates 18922
Demonstration of using glBindTexture by creating and managing two textures 20757
How to use mipmaps for texture maps 15906
Another method of texture mapping a checkerboard image onto two rectangles 14470
How to texture map a checkerboard image onto two rectangles 98554
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19076
How to compute the histogram of an image using glHistogram function 25568
How to use the color matrix to exchange the color channels of an image 14477
How to use various 2D convolutions filters to find edges in an image 19194
How to use glColorTable|EXT function in JOGL 11220
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28329
How to draw some text in a bitmapped font using glBitmap 40974
How to draw a bitmapped letter on the screen 14705
How to use glCallLists in JOGL 15189
How to make and execute a display list 21415
How to create a display list in JOGL 24532
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18218
Demonstration of point parameters and their effect on point primitives 11395
The program demonstrating the use of explicit fog coordinates 12791
Demonstration of different types of fog in JOGL 16855
How to use multisampling to draw anti-aliased geometric primitives 19365
How to draw anti-aliased lines in JOGL 22691
How to intermix opaque and alpha blended polygons in the same scene 13327
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12612
How to use glBlendEquation in JOGL 12109
A scene with different objects and a single light source 16121
How to use glColorMaterial 13908
Several spheres are drawn using different material characteristics 24352
A model with a light which is moved by a modeling transformation 50983
How to use OpenGL lighting model 20873
Smooth Shading in JOGL 15591
How to use gluUnProject in JOGL 32762
How to use composite modeling transformations to draw translated and rotated hierarchical models 16425
Planets model using modeling transformations 12140
Demonstration of arbitrary clipping planes 14011
How to use OpenGL modeling transformations 14231
How to render a wireframe cube 32139
Vertex Arrays in JOGL 36638
Polygon Stippling in JOGL 15949
How to draw lines in different styles 46889
How to implement a simple double-buffered animation with mouse events 36960
How to draw a white rectangle on a black background 22646
What is JOGL 12831
Introduction to JOGL 32660
 
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