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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 13269
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11923
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13304
Demonstration of different effects of texture combiner functions 15757
How to use cube map textures 27278
How to draw a texture mapped teapot with automatically generated texture coordinates 19367
Demonstration of using glBindTexture by creating and managing two textures 21426
How to use mipmaps for texture maps 16435
Another method of texture mapping a checkerboard image onto two rectangles 14800
How to texture map a checkerboard image onto two rectangles 100603
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19429
How to compute the histogram of an image using glHistogram function 26284
How to use the color matrix to exchange the color channels of an image 14771
How to use various 2D convolutions filters to find edges in an image 19642
How to use glColorTable|EXT function in JOGL 11585
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29081
How to draw some text in a bitmapped font using glBitmap 41439
How to draw a bitmapped letter on the screen 15138
How to use glCallLists in JOGL 15642
How to make and execute a display list 21852
How to create a display list in JOGL 25103
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18717
Demonstration of point parameters and their effect on point primitives 11641
The program demonstrating the use of explicit fog coordinates 13093
Demonstration of different types of fog in JOGL 17345
How to use multisampling to draw anti-aliased geometric primitives 19899
How to draw anti-aliased lines in JOGL 23236
How to intermix opaque and alpha blended polygons in the same scene 13738
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12882
How to use glBlendEquation in JOGL 12468
A scene with different objects and a single light source 16433
How to use glColorMaterial 14335
Several spheres are drawn using different material characteristics 25038
A model with a light which is moved by a modeling transformation 56463
How to use OpenGL lighting model 21551
Smooth Shading in JOGL 16269
How to use gluUnProject in JOGL 33690
How to use composite modeling transformations to draw translated and rotated hierarchical models 17461
Planets model using modeling transformations 12536
Demonstration of arbitrary clipping planes 14450
How to use OpenGL modeling transformations 14639
How to render a wireframe cube 33114
Vertex Arrays in JOGL 37927
Polygon Stippling in JOGL 16676
How to draw lines in different styles 47849
How to implement a simple double-buffered animation with mouse events 37774
How to draw a white rectangle on a black background 23364
What is JOGL 13226
Introduction to JOGL 33441
 
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