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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12422
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 10999
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12476
Demonstration of different effects of texture combiner functions 14710
How to use cube map textures 25740
How to draw a texture mapped teapot with automatically generated texture coordinates 18344
Demonstration of using glBindTexture by creating and managing two textures 19907
How to use mipmaps for texture maps 15210
Another method of texture mapping a checkerboard image onto two rectangles 13882
How to texture map a checkerboard image onto two rectangles 96112
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18428
How to compute the histogram of an image using glHistogram function 24558
How to use the color matrix to exchange the color channels of an image 13974
How to use various 2D convolutions filters to find edges in an image 18520
How to use glColorTable|EXT function in JOGL 10612
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 27266
How to draw some text in a bitmapped font using glBitmap 40150
How to draw a bitmapped letter on the screen 14117
How to use glCallLists in JOGL 14550
How to make and execute a display list 20697
How to create a display list in JOGL 23642
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 16669
Demonstration of point parameters and their effect on point primitives 10945
The program demonstrating the use of explicit fog coordinates 12301
Demonstration of different types of fog in JOGL 16183
How to use multisampling to draw anti-aliased geometric primitives 18479
How to draw anti-aliased lines in JOGL 21898
How to intermix opaque and alpha blended polygons in the same scene 12617
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12140
How to use glBlendEquation in JOGL 11583
A scene with different objects and a single light source 15611
How to use glColorMaterial 13296
Several spheres are drawn using different material characteristics 23374
A model with a light which is moved by a modeling transformation 37993
How to use OpenGL lighting model 19931
Smooth Shading in JOGL 14835
How to use gluUnProject in JOGL 31361
How to use composite modeling transformations to draw translated and rotated hierarchical models 15259
Planets model using modeling transformations 11537
Demonstration of arbitrary clipping planes 13342
How to use OpenGL modeling transformations 13646
How to render a wireframe cube 30852
Vertex Arrays in JOGL 34980
Polygon Stippling in JOGL 15080
How to draw lines in different styles 45425
How to implement a simple double-buffered animation with mouse events 35691
How to draw a white rectangle on a black background 21623
What is JOGL 12293
Introduction to JOGL 31584
 
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