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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12814
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11378
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12840
Demonstration of different effects of texture combiner functions 15184
How to use cube map textures 26381
How to draw a texture mapped teapot with automatically generated texture coordinates 18763
Demonstration of using glBindTexture by creating and managing two textures 20501
How to use mipmaps for texture maps 15683
Another method of texture mapping a checkerboard image onto two rectangles 14280
How to texture map a checkerboard image onto two rectangles 97788
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18901
How to compute the histogram of an image using glHistogram function 25280
How to use the color matrix to exchange the color channels of an image 14338
How to use various 2D convolutions filters to find edges in an image 19018
How to use glColorTable|EXT function in JOGL 11064
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28055
How to draw some text in a bitmapped font using glBitmap 40702
How to draw a bitmapped letter on the screen 14532
How to use glCallLists in JOGL 15008
How to make and execute a display list 21220
How to create a display list in JOGL 24249
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18036
Demonstration of point parameters and their effect on point primitives 11297
The program demonstrating the use of explicit fog coordinates 12660
Demonstration of different types of fog in JOGL 16662
How to use multisampling to draw anti-aliased geometric primitives 19144
How to draw anti-aliased lines in JOGL 22469
How to intermix opaque and alpha blended polygons in the same scene 13141
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12479
How to use glBlendEquation in JOGL 11944
A scene with different objects and a single light source 15977
How to use glColorMaterial 13734
Several spheres are drawn using different material characteristics 24063
A model with a light which is moved by a modeling transformation 48927
How to use OpenGL lighting model 20600
Smooth Shading in JOGL 15351
How to use gluUnProject in JOGL 32353
How to use composite modeling transformations to draw translated and rotated hierarchical models 16073
Planets model using modeling transformations 11968
Demonstration of arbitrary clipping planes 13825
How to use OpenGL modeling transformations 14095
How to render a wireframe cube 31729
Vertex Arrays in JOGL 36165
Polygon Stippling in JOGL 15627
How to draw lines in different styles 46465
How to implement a simple double-buffered animation with mouse events 36579
How to draw a white rectangle on a black background 22354
What is JOGL 12685
Introduction to JOGL 32364
 
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