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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12960
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11515
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12969
Demonstration of different effects of texture combiner functions 15350
How to use cube map textures 26633
How to draw a texture mapped teapot with automatically generated texture coordinates 18922
Demonstration of using glBindTexture by creating and managing two textures 20758
How to use mipmaps for texture maps 15909
Another method of texture mapping a checkerboard image onto two rectangles 14470
How to texture map a checkerboard image onto two rectangles 98567
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19078
How to compute the histogram of an image using glHistogram function 25569
How to use the color matrix to exchange the color channels of an image 14478
How to use various 2D convolutions filters to find edges in an image 19197
How to use glColorTable|EXT function in JOGL 11223
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28334
How to draw some text in a bitmapped font using glBitmap 40976
How to draw a bitmapped letter on the screen 14708
How to use glCallLists in JOGL 15191
How to make and execute a display list 21417
How to create a display list in JOGL 24534
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18219
Demonstration of point parameters and their effect on point primitives 11396
The program demonstrating the use of explicit fog coordinates 12792
Demonstration of different types of fog in JOGL 16856
How to use multisampling to draw anti-aliased geometric primitives 19386
How to draw anti-aliased lines in JOGL 22694
How to intermix opaque and alpha blended polygons in the same scene 13329
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12612
How to use glBlendEquation in JOGL 12111
A scene with different objects and a single light source 16122
How to use glColorMaterial 13909
Several spheres are drawn using different material characteristics 24358
A model with a light which is moved by a modeling transformation 51052
How to use OpenGL lighting model 20880
Smooth Shading in JOGL 15592
How to use gluUnProject in JOGL 32764
How to use composite modeling transformations to draw translated and rotated hierarchical models 16429
Planets model using modeling transformations 12145
Demonstration of arbitrary clipping planes 14015
How to use OpenGL modeling transformations 14233
How to render a wireframe cube 32142
Vertex Arrays in JOGL 36644
Polygon Stippling in JOGL 15952
How to draw lines in different styles 46896
How to implement a simple double-buffered animation with mouse events 36968
How to draw a white rectangle on a black background 22650
What is JOGL 12833
Introduction to JOGL 32666
 
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