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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 13153
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11788
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13158
Demonstration of different effects of texture combiner functions 15630
How to use cube map textures 27042
How to draw a texture mapped teapot with automatically generated texture coordinates 19203
Demonstration of using glBindTexture by creating and managing two textures 21188
How to use mipmaps for texture maps 16235
Another method of texture mapping a checkerboard image onto two rectangles 14678
How to texture map a checkerboard image onto two rectangles 99700
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19294
How to compute the histogram of an image using glHistogram function 26041
How to use the color matrix to exchange the color channels of an image 14664
How to use various 2D convolutions filters to find edges in an image 19494
How to use glColorTable|EXT function in JOGL 11473
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28795
How to draw some text in a bitmapped font using glBitmap 41280
How to draw a bitmapped letter on the screen 14958
How to use glCallLists in JOGL 15484
How to make and execute a display list 21697
How to create a display list in JOGL 24898
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18453
Demonstration of point parameters and their effect on point primitives 11554
The program demonstrating the use of explicit fog coordinates 12969
Demonstration of different types of fog in JOGL 17168
How to use multisampling to draw anti-aliased geometric primitives 19739
How to draw anti-aliased lines in JOGL 23041
How to intermix opaque and alpha blended polygons in the same scene 13620
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12779
How to use glBlendEquation in JOGL 12328
A scene with different objects and a single light source 16323
How to use glColorMaterial 14166
Several spheres are drawn using different material characteristics 24808
A model with a light which is moved by a modeling transformation 54818
How to use OpenGL lighting model 21319
Smooth Shading in JOGL 16042
How to use gluUnProject in JOGL 33379
How to use composite modeling transformations to draw translated and rotated hierarchical models 16978
Planets model using modeling transformations 12406
Demonstration of arbitrary clipping planes 14281
How to use OpenGL modeling transformations 14490
How to render a wireframe cube 32798
Vertex Arrays in JOGL 37385
Polygon Stippling in JOGL 16464
How to draw lines in different styles 47560
How to implement a simple double-buffered animation with mouse events 37538
How to draw a white rectangle on a black background 23095
What is JOGL 13077
Introduction to JOGL 33178
 
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