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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12981
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11544
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12990
Demonstration of different effects of texture combiner functions 15393
How to use cube map textures 26694
How to draw a texture mapped teapot with automatically generated texture coordinates 18954
Demonstration of using glBindTexture by creating and managing two textures 20821
How to use mipmaps for texture maps 15959
Another method of texture mapping a checkerboard image onto two rectangles 14504
How to texture map a checkerboard image onto two rectangles 98721
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19105
How to compute the histogram of an image using glHistogram function 25608
How to use the color matrix to exchange the color channels of an image 14505
How to use various 2D convolutions filters to find edges in an image 19233
How to use glColorTable|EXT function in JOGL 11254
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28385
How to draw some text in a bitmapped font using glBitmap 41005
How to draw a bitmapped letter on the screen 14739
How to use glCallLists in JOGL 15236
How to make and execute a display list 21445
How to create a display list in JOGL 24578
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18259
Demonstration of point parameters and their effect on point primitives 11410
The program demonstrating the use of explicit fog coordinates 12813
Demonstration of different types of fog in JOGL 16894
How to use multisampling to draw anti-aliased geometric primitives 19428
How to draw anti-aliased lines in JOGL 22737
How to intermix opaque and alpha blended polygons in the same scene 13368
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12640
How to use glBlendEquation in JOGL 12143
A scene with different objects and a single light source 16143
How to use glColorMaterial 13942
Several spheres are drawn using different material characteristics 24428
A model with a light which is moved by a modeling transformation 51632
How to use OpenGL lighting model 20942
Smooth Shading in JOGL 15653
How to use gluUnProject in JOGL 32832
How to use composite modeling transformations to draw translated and rotated hierarchical models 16508
Planets model using modeling transformations 12172
Demonstration of arbitrary clipping planes 14051
How to use OpenGL modeling transformations 14271
How to render a wireframe cube 32237
Vertex Arrays in JOGL 36759
Polygon Stippling in JOGL 16022
How to draw lines in different styles 46990
How to implement a simple double-buffered animation with mouse events 37031
How to draw a white rectangle on a black background 22727
What is JOGL 12875
Introduction to JOGL 32736
 
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