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JOGL
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Item Title
Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene
10990
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene
9491
Demonstration of the usage of the stencil buffer for masking nonrectangular regions
11135
Demonstration of different effects of texture combiner functions
13503
How to use cube map textures
24113
How to draw a texture mapped teapot with automatically generated texture coordinates
16700
Demonstration of using glBindTexture by creating and managing two textures
18031
How to use mipmaps for texture maps
13754
Another method of texture mapping a checkerboard image onto two rectangles
12385
How to texture map a checkerboard image onto two rectangles
21614
How to determine the minimum and maximum values of a group of pixels using the glMinmax function
17126
How to compute the histogram of an image using glHistogram function
22859
How to use the color matrix to exchange the color channels of an image
12625
How to use various 2D convolutions filters to find edges in an image
16897
How to use glColorTable|EXT function in JOGL
9541
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom
24916
How to draw some text in a bitmapped font using glBitmap
38539
How to draw a bitmapped letter on the screen
12819
How to use glCallLists in JOGL
13006
How to make and execute a display list
19301
How to create a display list in JOGL
21488
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart
15159
Demonstration of point parameters and their effect on point primitives
9847
The program demonstrating the use of explicit fog coordinates
11035
Demonstration of different types of fog in JOGL
14671
How to use multisampling to draw anti-aliased geometric primitives
16734
How to draw anti-aliased lines in JOGL
19972
How to intermix opaque and alpha blended polygons in the same scene
11340
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results
11113
How to use glBlendEquation in JOGL
10329
A scene with different objects and a single light source
14248
How to use glColorMaterial
11981
Several spheres are drawn using different material characteristics
21334
A model with a light which is moved by a modeling transformation
23431
How to use OpenGL lighting model
17789
Smooth Shading in JOGL
13231
How to use gluUnProject in JOGL
28352
How to use composite modeling transformations to draw translated and rotated hierarchical models
13715
Planets model using modeling transformations
10259
Demonstration of arbitrary clipping planes
11509
How to use OpenGL modeling transformations
12400
How to render a wireframe cube
28177
Vertex Arrays in JOGL
31387
Polygon Stippling in JOGL
13575
How to draw lines in different styles
42675
How to implement a simple double-buffered animation with mouse events
33341
How to draw a white rectangle on a black background
19769
What is JOGL
11092
Introduction to JOGL
29087
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