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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12844
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11410
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12869
Demonstration of different effects of texture combiner functions 15211
How to use cube map textures 26457
How to draw a texture mapped teapot with automatically generated texture coordinates 18792
Demonstration of using glBindTexture by creating and managing two textures 20550
How to use mipmaps for texture maps 15759
Another method of texture mapping a checkerboard image onto two rectangles 14326
How to texture map a checkerboard image onto two rectangles 97943
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18945
How to compute the histogram of an image using glHistogram function 25348
How to use the color matrix to exchange the color channels of an image 14377
How to use various 2D convolutions filters to find edges in an image 19055
How to use glColorTable|EXT function in JOGL 11109
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28120
How to draw some text in a bitmapped font using glBitmap 40776
How to draw a bitmapped letter on the screen 14571
How to use glCallLists in JOGL 15054
How to make and execute a display list 21283
How to create a display list in JOGL 24317
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18066
Demonstration of point parameters and their effect on point primitives 11317
The program demonstrating the use of explicit fog coordinates 12678
Demonstration of different types of fog in JOGL 16706
How to use multisampling to draw anti-aliased geometric primitives 19191
How to draw anti-aliased lines in JOGL 22533
How to intermix opaque and alpha blended polygons in the same scene 13185
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12500
How to use glBlendEquation in JOGL 11992
A scene with different objects and a single light source 16001
How to use glColorMaterial 13774
Several spheres are drawn using different material characteristics 24136
A model with a light which is moved by a modeling transformation 49197
How to use OpenGL lighting model 20665
Smooth Shading in JOGL 15385
How to use gluUnProject in JOGL 32465
How to use composite modeling transformations to draw translated and rotated hierarchical models 16131
Planets model using modeling transformations 12023
Demonstration of arbitrary clipping planes 13879
How to use OpenGL modeling transformations 14128
How to render a wireframe cube 31810
Vertex Arrays in JOGL 36250
Polygon Stippling in JOGL 15686
How to draw lines in different styles 46595
How to implement a simple double-buffered animation with mouse events 36667
How to draw a white rectangle on a black background 22424
What is JOGL 12712
Introduction to JOGL 32436
 
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