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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12426
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11003
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12484
Demonstration of different effects of texture combiner functions 14721
How to use cube map textures 25757
How to draw a texture mapped teapot with automatically generated texture coordinates 18352
Demonstration of using glBindTexture by creating and managing two textures 19916
How to use mipmaps for texture maps 15215
Another method of texture mapping a checkerboard image onto two rectangles 13888
How to texture map a checkerboard image onto two rectangles 96157
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18437
How to compute the histogram of an image using glHistogram function 24570
How to use the color matrix to exchange the color channels of an image 13981
How to use various 2D convolutions filters to find edges in an image 18534
How to use glColorTable|EXT function in JOGL 10619
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 27280
How to draw some text in a bitmapped font using glBitmap 40160
How to draw a bitmapped letter on the screen 14128
How to use glCallLists in JOGL 14556
How to make and execute a display list 20705
How to create a display list in JOGL 23656
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 16681
Demonstration of point parameters and their effect on point primitives 10948
The program demonstrating the use of explicit fog coordinates 12305
Demonstration of different types of fog in JOGL 16193
How to use multisampling to draw anti-aliased geometric primitives 18495
How to draw anti-aliased lines in JOGL 21910
How to intermix opaque and alpha blended polygons in the same scene 12623
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12146
How to use glBlendEquation in JOGL 11588
A scene with different objects and a single light source 15622
How to use glColorMaterial 13305
Several spheres are drawn using different material characteristics 23387
A model with a light which is moved by a modeling transformation 38144
How to use OpenGL lighting model 19944
Smooth Shading in JOGL 14843
How to use gluUnProject in JOGL 31383
How to use composite modeling transformations to draw translated and rotated hierarchical models 15301
Planets model using modeling transformations 11548
Demonstration of arbitrary clipping planes 13354
How to use OpenGL modeling transformations 13658
How to render a wireframe cube 30860
Vertex Arrays in JOGL 34994
Polygon Stippling in JOGL 15085
How to draw lines in different styles 45441
How to implement a simple double-buffered animation with mouse events 35707
How to draw a white rectangle on a black background 21629
What is JOGL 12299
Introduction to JOGL 31593
 
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