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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 10996
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 9493
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 11139
Demonstration of different effects of texture combiner functions 13505
How to use cube map textures 24117
How to draw a texture mapped teapot with automatically generated texture coordinates 16702
Demonstration of using glBindTexture by creating and managing two textures 18038
How to use mipmaps for texture maps 13756
Another method of texture mapping a checkerboard image onto two rectangles 12386
How to texture map a checkerboard image onto two rectangles 21622
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 17130
How to compute the histogram of an image using glHistogram function 22859
How to use the color matrix to exchange the color channels of an image 12631
How to use various 2D convolutions filters to find edges in an image 16900
How to use glColorTable|EXT function in JOGL 9541
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 24918
How to draw some text in a bitmapped font using glBitmap 38540
How to draw a bitmapped letter on the screen 12823
How to use glCallLists in JOGL 13008
How to make and execute a display list 19305
How to create a display list in JOGL 21494
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 15162
Demonstration of point parameters and their effect on point primitives 9850
The program demonstrating the use of explicit fog coordinates 11038
Demonstration of different types of fog in JOGL 14673
How to use multisampling to draw anti-aliased geometric primitives 16737
How to draw anti-aliased lines in JOGL 19977
How to intermix opaque and alpha blended polygons in the same scene 11340
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 11116
How to use glBlendEquation in JOGL 10330
A scene with different objects and a single light source 14251
How to use glColorMaterial 11984
Several spheres are drawn using different material characteristics 21338
A model with a light which is moved by a modeling transformation 23477
How to use OpenGL lighting model 17804
Smooth Shading in JOGL 13234
How to use gluUnProject in JOGL 28357
How to use composite modeling transformations to draw translated and rotated hierarchical models 13719
Planets model using modeling transformations 10264
Demonstration of arbitrary clipping planes 11511
How to use OpenGL modeling transformations 12404
How to render a wireframe cube 28180
Vertex Arrays in JOGL 31390
Polygon Stippling in JOGL 13578
How to draw lines in different styles 42678
How to implement a simple double-buffered animation with mouse events 33343
How to draw a white rectangle on a black background 19771
What is JOGL 11096
Introduction to JOGL 29094
 
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