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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 13416
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 12069
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13441
Demonstration of different effects of texture combiner functions 15882
How to use cube map textures 27504
How to draw a texture mapped teapot with automatically generated texture coordinates 19529
Demonstration of using glBindTexture by creating and managing two textures 21692
How to use mipmaps for texture maps 16604
Another method of texture mapping a checkerboard image onto two rectangles 14946
How to texture map a checkerboard image onto two rectangles 101213
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19594
How to compute the histogram of an image using glHistogram function 26548
How to use the color matrix to exchange the color channels of an image 14930
How to use various 2D convolutions filters to find edges in an image 19779
How to use glColorTable|EXT function in JOGL 11751
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29340
How to draw some text in a bitmapped font using glBitmap 41621
How to draw a bitmapped letter on the screen 15331
How to use glCallLists in JOGL 15806
How to make and execute a display list 22011
How to create a display list in JOGL 25339
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18899
Demonstration of point parameters and their effect on point primitives 11746
The program demonstrating the use of explicit fog coordinates 13205
Demonstration of different types of fog in JOGL 17561
How to use multisampling to draw anti-aliased geometric primitives 20074
How to draw anti-aliased lines in JOGL 23455
How to intermix opaque and alpha blended polygons in the same scene 13874
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 13000
How to use glBlendEquation in JOGL 12622
A scene with different objects and a single light source 16556
How to use glColorMaterial 14483
Several spheres are drawn using different material characteristics 25267
A model with a light which is moved by a modeling transformation 56846
How to use OpenGL lighting model 21758
Smooth Shading in JOGL 16493
How to use gluUnProject in JOGL 34027
How to use composite modeling transformations to draw translated and rotated hierarchical models 17726
Planets model using modeling transformations 12697
Demonstration of arbitrary clipping planes 14623
How to use OpenGL modeling transformations 14834
How to render a wireframe cube 33408
Vertex Arrays in JOGL 38358
Polygon Stippling in JOGL 16863
How to draw lines in different styles 48224
How to implement a simple double-buffered animation with mouse events 38037
How to draw a white rectangle on a black background 23637
What is JOGL 13377
Introduction to JOGL 33663
 
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