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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 13281
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11935
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13315
Demonstration of different effects of texture combiner functions 15763
How to use cube map textures 27289
How to draw a texture mapped teapot with automatically generated texture coordinates 19394
Demonstration of using glBindTexture by creating and managing two textures 21446
How to use mipmaps for texture maps 16443
Another method of texture mapping a checkerboard image onto two rectangles 14815
How to texture map a checkerboard image onto two rectangles 100707
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19446
How to compute the histogram of an image using glHistogram function 26311
How to use the color matrix to exchange the color channels of an image 14783
How to use various 2D convolutions filters to find edges in an image 19656
How to use glColorTable|EXT function in JOGL 11607
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29117
How to draw some text in a bitmapped font using glBitmap 41458
How to draw a bitmapped letter on the screen 15156
How to use glCallLists in JOGL 15653
How to make and execute a display list 21869
How to create a display list in JOGL 25120
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18732
Demonstration of point parameters and their effect on point primitives 11652
The program demonstrating the use of explicit fog coordinates 13101
Demonstration of different types of fog in JOGL 17364
How to use multisampling to draw anti-aliased geometric primitives 19909
How to draw anti-aliased lines in JOGL 23251
How to intermix opaque and alpha blended polygons in the same scene 13747
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12895
How to use glBlendEquation in JOGL 12477
A scene with different objects and a single light source 16446
How to use glColorMaterial 14347
Several spheres are drawn using different material characteristics 25074
A model with a light which is moved by a modeling transformation 56506
How to use OpenGL lighting model 21572
Smooth Shading in JOGL 16287
How to use gluUnProject in JOGL 33723
How to use composite modeling transformations to draw translated and rotated hierarchical models 17507
Planets model using modeling transformations 12552
Demonstration of arbitrary clipping planes 14467
How to use OpenGL modeling transformations 14657
How to render a wireframe cube 33143
Vertex Arrays in JOGL 37997
Polygon Stippling in JOGL 16686
How to draw lines in different styles 47877
How to implement a simple double-buffered animation with mouse events 37816
How to draw a white rectangle on a black background 23383
What is JOGL 13232
Introduction to JOGL 33473
 
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