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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12949
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11500
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12957
Demonstration of different effects of texture combiner functions 15335
How to use cube map textures 26606
How to draw a texture mapped teapot with automatically generated texture coordinates 18906
Demonstration of using glBindTexture by creating and managing two textures 20740
How to use mipmaps for texture maps 15898
Another method of texture mapping a checkerboard image onto two rectangles 14456
How to texture map a checkerboard image onto two rectangles 98486
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19063
How to compute the histogram of an image using glHistogram function 25538
How to use the color matrix to exchange the color channels of an image 14463
How to use various 2D convolutions filters to find edges in an image 19185
How to use glColorTable|EXT function in JOGL 11201
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28310
How to draw some text in a bitmapped font using glBitmap 40960
How to draw a bitmapped letter on the screen 14697
How to use glCallLists in JOGL 15181
How to make and execute a display list 21407
How to create a display list in JOGL 24508
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18211
Demonstration of point parameters and their effect on point primitives 11387
The program demonstrating the use of explicit fog coordinates 12777
Demonstration of different types of fog in JOGL 16838
How to use multisampling to draw anti-aliased geometric primitives 19343
How to draw anti-aliased lines in JOGL 22672
How to intermix opaque and alpha blended polygons in the same scene 13306
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12599
How to use glBlendEquation in JOGL 12093
A scene with different objects and a single light source 16107
How to use glColorMaterial 13892
Several spheres are drawn using different material characteristics 24333
A model with a light which is moved by a modeling transformation 50783
How to use OpenGL lighting model 20847
Smooth Shading in JOGL 15574
How to use gluUnProject in JOGL 32713
How to use composite modeling transformations to draw translated and rotated hierarchical models 16393
Planets model using modeling transformations 12133
Demonstration of arbitrary clipping planes 14003
How to use OpenGL modeling transformations 14224
How to render a wireframe cube 32100
Vertex Arrays in JOGL 36589
Polygon Stippling in JOGL 15912
How to draw lines in different styles 46856
How to implement a simple double-buffered animation with mouse events 36927
How to draw a white rectangle on a black background 22617
What is JOGL 12823
Introduction to JOGL 32623
 
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