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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12978
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11539
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12988
Demonstration of different effects of texture combiner functions 15389
How to use cube map textures 26689
How to draw a texture mapped teapot with automatically generated texture coordinates 18953
Demonstration of using glBindTexture by creating and managing two textures 20815
How to use mipmaps for texture maps 15955
Another method of texture mapping a checkerboard image onto two rectangles 14493
How to texture map a checkerboard image onto two rectangles 98704
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19103
How to compute the histogram of an image using glHistogram function 25600
How to use the color matrix to exchange the color channels of an image 14499
How to use various 2D convolutions filters to find edges in an image 19231
How to use glColorTable|EXT function in JOGL 11253
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28379
How to draw some text in a bitmapped font using glBitmap 41003
How to draw a bitmapped letter on the screen 14736
How to use glCallLists in JOGL 15232
How to make and execute a display list 21442
How to create a display list in JOGL 24569
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18258
Demonstration of point parameters and their effect on point primitives 11407
The program demonstrating the use of explicit fog coordinates 12810
Demonstration of different types of fog in JOGL 16887
How to use multisampling to draw anti-aliased geometric primitives 19424
How to draw anti-aliased lines in JOGL 22728
How to intermix opaque and alpha blended polygons in the same scene 13360
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12623
How to use glBlendEquation in JOGL 12138
A scene with different objects and a single light source 16140
How to use glColorMaterial 13939
Several spheres are drawn using different material characteristics 24417
A model with a light which is moved by a modeling transformation 51559
How to use OpenGL lighting model 20934
Smooth Shading in JOGL 15649
How to use gluUnProject in JOGL 32828
How to use composite modeling transformations to draw translated and rotated hierarchical models 16498
Planets model using modeling transformations 12171
Demonstration of arbitrary clipping planes 14047
How to use OpenGL modeling transformations 14270
How to render a wireframe cube 32235
Vertex Arrays in JOGL 36744
Polygon Stippling in JOGL 16016
How to draw lines in different styles 46984
How to implement a simple double-buffered animation with mouse events 37021
How to draw a white rectangle on a black background 22709
What is JOGL 12869
Introduction to JOGL 32731
 
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