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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 2661
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 2281
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 2530
Demonstration of different effects of texture combiner functions 3227
How to use cube map textures 6794
How to draw a texture mapped teapot with automatically generated texture coordinates 3464
Demonstration of using glBindTexture by creating and managing two textures 3426
How to use mipmaps for texture maps 3180
Another method of texture mapping a checkerboard image onto two rectangles 2886
How to texture map a checkerboard image onto two rectangles 3286
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 3319
How to compute the histogram of an image using glHistogram function 3953
How to use the color matrix to exchange the color channels of an image 3003
How to use various 2D convolutions filters to find edges in an image 4101
How to use glColorTable|EXT function in JOGL 2022
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 5173
How to draw some text in a bitmapped font using glBitmap 3001
How to draw a bitmapped letter on the screen 2917
How to use glCallLists in JOGL 2738
How to make and execute a display list 3662
How to create a display list in JOGL 4337
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 3330
Demonstration of point parameters and their effect on point primitives 2363
The program demonstrating the use of explicit fog coordinates 2474
Demonstration of different types of fog in JOGL 3525
How to use multisampling to draw anti-aliased geometric primitives 3355
How to draw anti-aliased lines in JOGL 3699
How to intermix opaque and alpha blended polygons in the same scene 2489
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 2590
How to use glBlendEquation in JOGL 2421
A scene with different objects and a single light source 3215
How to use glColorMaterial 2840
Several spheres are drawn using different material characteristics 4053
A model with a light which is moved by a modeling transformation 4712
How to use OpenGL lighting model 4278
Smooth Shading in JOGL 3253
How to use gluUnProject in JOGL 4984
How to use composite modeling transformations to draw translated and rotated hierarchical models 3007
Planets model using modeling transformations 2566
Demonstration of arbitrary clipping planes 2517
How to use OpenGL modeling transformations 3037
How to render a wireframe cube 6055
Vertex Arrays in JOGL 5007
Polygon Stippling in JOGL 2897
How to draw lines in different styles 8164
How to implement a simple double-buffered animation with mouse events 5836
How to draw a white rectangle on a black background 4466
What is JOGL 3239
Introduction to JOGL 5231
 
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