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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 13162
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11794
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13164
Demonstration of different effects of texture combiner functions 15642
How to use cube map textures 27056
How to draw a texture mapped teapot with automatically generated texture coordinates 19220
Demonstration of using glBindTexture by creating and managing two textures 21202
How to use mipmaps for texture maps 16248
Another method of texture mapping a checkerboard image onto two rectangles 14681
How to texture map a checkerboard image onto two rectangles 99726
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19297
How to compute the histogram of an image using glHistogram function 26055
How to use the color matrix to exchange the color channels of an image 14669
How to use various 2D convolutions filters to find edges in an image 19500
How to use glColorTable|EXT function in JOGL 11483
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28806
How to draw some text in a bitmapped font using glBitmap 41290
How to draw a bitmapped letter on the screen 14969
How to use glCallLists in JOGL 15490
How to make and execute a display list 21709
How to create a display list in JOGL 24903
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18468
Demonstration of point parameters and their effect on point primitives 11563
The program demonstrating the use of explicit fog coordinates 12979
Demonstration of different types of fog in JOGL 17181
How to use multisampling to draw anti-aliased geometric primitives 19749
How to draw anti-aliased lines in JOGL 23055
How to intermix opaque and alpha blended polygons in the same scene 13634
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12781
How to use glBlendEquation in JOGL 12336
A scene with different objects and a single light source 16330
How to use glColorMaterial 14172
Several spheres are drawn using different material characteristics 24826
A model with a light which is moved by a modeling transformation 54978
How to use OpenGL lighting model 21334
Smooth Shading in JOGL 16057
How to use gluUnProject in JOGL 33399
How to use composite modeling transformations to draw translated and rotated hierarchical models 16993
Planets model using modeling transformations 12414
Demonstration of arbitrary clipping planes 14291
How to use OpenGL modeling transformations 14502
How to render a wireframe cube 32810
Vertex Arrays in JOGL 37407
Polygon Stippling in JOGL 16476
How to draw lines in different styles 47582
How to implement a simple double-buffered animation with mouse events 37552
How to draw a white rectangle on a black background 23109
What is JOGL 13090
Introduction to JOGL 33193
 
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