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JOGL
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Item Title
Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene
10996
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene
9493
Demonstration of the usage of the stencil buffer for masking nonrectangular regions
11139
Demonstration of different effects of texture combiner functions
13505
How to use cube map textures
24117
How to draw a texture mapped teapot with automatically generated texture coordinates
16702
Demonstration of using glBindTexture by creating and managing two textures
18038
How to use mipmaps for texture maps
13756
Another method of texture mapping a checkerboard image onto two rectangles
12386
How to texture map a checkerboard image onto two rectangles
21622
How to determine the minimum and maximum values of a group of pixels using the glMinmax function
17130
How to compute the histogram of an image using glHistogram function
22859
How to use the color matrix to exchange the color channels of an image
12631
How to use various 2D convolutions filters to find edges in an image
16900
How to use glColorTable|EXT function in JOGL
9541
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom
24918
How to draw some text in a bitmapped font using glBitmap
38540
How to draw a bitmapped letter on the screen
12823
How to use glCallLists in JOGL
13008
How to make and execute a display list
19305
How to create a display list in JOGL
21494
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart
15162
Demonstration of point parameters and their effect on point primitives
9850
The program demonstrating the use of explicit fog coordinates
11038
Demonstration of different types of fog in JOGL
14673
How to use multisampling to draw anti-aliased geometric primitives
16737
How to draw anti-aliased lines in JOGL
19977
How to intermix opaque and alpha blended polygons in the same scene
11340
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results
11116
How to use glBlendEquation in JOGL
10330
A scene with different objects and a single light source
14251
How to use glColorMaterial
11984
Several spheres are drawn using different material characteristics
21338
A model with a light which is moved by a modeling transformation
23477
How to use OpenGL lighting model
17804
Smooth Shading in JOGL
13234
How to use gluUnProject in JOGL
28357
How to use composite modeling transformations to draw translated and rotated hierarchical models
13719
Planets model using modeling transformations
10264
Demonstration of arbitrary clipping planes
11511
How to use OpenGL modeling transformations
12404
How to render a wireframe cube
28180
Vertex Arrays in JOGL
31390
Polygon Stippling in JOGL
13578
How to draw lines in different styles
42678
How to implement a simple double-buffered animation with mouse events
33343
How to draw a white rectangle on a black background
19771
What is JOGL
11096
Introduction to JOGL
29094
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