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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12412
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 10980
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12465
Demonstration of different effects of texture combiner functions 14699
How to use cube map textures 25718
How to draw a texture mapped teapot with automatically generated texture coordinates 18330
Demonstration of using glBindTexture by creating and managing two textures 19891
How to use mipmaps for texture maps 15192
Another method of texture mapping a checkerboard image onto two rectangles 13872
How to texture map a checkerboard image onto two rectangles 96015
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18406
How to compute the histogram of an image using glHistogram function 24540
How to use the color matrix to exchange the color channels of an image 13964
How to use various 2D convolutions filters to find edges in an image 18499
How to use glColorTable|EXT function in JOGL 10603
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 27235
How to draw some text in a bitmapped font using glBitmap 40142
How to draw a bitmapped letter on the screen 14104
How to use glCallLists in JOGL 14532
How to make and execute a display list 20688
How to create a display list in JOGL 23613
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 16654
Demonstration of point parameters and their effect on point primitives 10934
The program demonstrating the use of explicit fog coordinates 12290
Demonstration of different types of fog in JOGL 16174
How to use multisampling to draw anti-aliased geometric primitives 18463
How to draw anti-aliased lines in JOGL 21872
How to intermix opaque and alpha blended polygons in the same scene 12609
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12134
How to use glBlendEquation in JOGL 11571
A scene with different objects and a single light source 15598
How to use glColorMaterial 13285
Several spheres are drawn using different material characteristics 23353
A model with a light which is moved by a modeling transformation 37511
How to use OpenGL lighting model 19909
Smooth Shading in JOGL 14819
How to use gluUnProject in JOGL 31318
How to use composite modeling transformations to draw translated and rotated hierarchical models 15235
Planets model using modeling transformations 11526
Demonstration of arbitrary clipping planes 13318
How to use OpenGL modeling transformations 13631
How to render a wireframe cube 30821
Vertex Arrays in JOGL 34933
Polygon Stippling in JOGL 15062
How to draw lines in different styles 45387
How to implement a simple double-buffered animation with mouse events 35663
How to draw a white rectangle on a black background 21601
What is JOGL 12276
Introduction to JOGL 31568
 
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