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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12967
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11522
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12977
Demonstration of different effects of texture combiner functions 15364
How to use cube map textures 26649
How to draw a texture mapped teapot with automatically generated texture coordinates 18934
Demonstration of using glBindTexture by creating and managing two textures 20776
How to use mipmaps for texture maps 15922
Another method of texture mapping a checkerboard image onto two rectangles 14475
How to texture map a checkerboard image onto two rectangles 98611
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19084
How to compute the histogram of an image using glHistogram function 25574
How to use the color matrix to exchange the color channels of an image 14488
How to use various 2D convolutions filters to find edges in an image 19206
How to use glColorTable|EXT function in JOGL 11232
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28343
How to draw some text in a bitmapped font using glBitmap 40987
How to draw a bitmapped letter on the screen 14716
How to use glCallLists in JOGL 15206
How to make and execute a display list 21425
How to create a display list in JOGL 24548
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18224
Demonstration of point parameters and their effect on point primitives 11400
The program demonstrating the use of explicit fog coordinates 12796
Demonstration of different types of fog in JOGL 16867
How to use multisampling to draw anti-aliased geometric primitives 19396
How to draw anti-aliased lines in JOGL 22708
How to intermix opaque and alpha blended polygons in the same scene 13342
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12614
How to use glBlendEquation in JOGL 12120
A scene with different objects and a single light source 16130
How to use glColorMaterial 13919
Several spheres are drawn using different material characteristics 24374
A model with a light which is moved by a modeling transformation 51206
How to use OpenGL lighting model 20891
Smooth Shading in JOGL 15615
How to use gluUnProject in JOGL 32786
How to use composite modeling transformations to draw translated and rotated hierarchical models 16444
Planets model using modeling transformations 12158
Demonstration of arbitrary clipping planes 14028
How to use OpenGL modeling transformations 14239
How to render a wireframe cube 32170
Vertex Arrays in JOGL 36670
Polygon Stippling in JOGL 15972
How to draw lines in different styles 46925
How to implement a simple double-buffered animation with mouse events 36987
How to draw a white rectangle on a black background 22674
What is JOGL 12842
Introduction to JOGL 32686
 
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