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JOGL
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Item Title Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene 12674
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11264
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12747
Demonstration of different effects of texture combiner functions 15074
How to use cube map textures 26236
How to draw a texture mapped teapot with automatically generated texture coordinates 18670
Demonstration of using glBindTexture by creating and managing two textures 20338
How to use mipmaps for texture maps 15538
Another method of texture mapping a checkerboard image onto two rectangles 14145
How to texture map a checkerboard image onto two rectangles 97342
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18745
How to compute the histogram of an image using glHistogram function 25084
How to use the color matrix to exchange the color channels of an image 14245
How to use various 2D convolutions filters to find edges in an image 18903
How to use glColorTable|EXT function in JOGL 10930
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 27798
How to draw some text in a bitmapped font using glBitmap 40523
How to draw a bitmapped letter on the screen 14420
How to use glCallLists in JOGL 14892
How to make and execute a display list 21053
How to create a display list in JOGL 24093
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 17881
Demonstration of point parameters and their effect on point primitives 11170
The program demonstrating the use of explicit fog coordinates 12554
Demonstration of different types of fog in JOGL 16522
How to use multisampling to draw anti-aliased geometric primitives 18931
How to draw anti-aliased lines in JOGL 22329
How to intermix opaque and alpha blended polygons in the same scene 12982
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results 12387
How to use glBlendEquation in JOGL 11855
A scene with different objects and a single light source 15880
How to use glColorMaterial 13619
Several spheres are drawn using different material characteristics 23839
A model with a light which is moved by a modeling transformation 47894
How to use OpenGL lighting model 20428
Smooth Shading in JOGL 15186
How to use gluUnProject in JOGL 32093
How to use composite modeling transformations to draw translated and rotated hierarchical models 15860
Planets model using modeling transformations 11828
Demonstration of arbitrary clipping planes 13695
How to use OpenGL modeling transformations 13972
How to render a wireframe cube 31473
Vertex Arrays in JOGL 35800
Polygon Stippling in JOGL 15433
How to draw lines in different styles 46137
How to implement a simple double-buffered animation with mouse events 36353
How to draw a white rectangle on a black background 22150
What is JOGL 12568
Introduction to JOGL 32097
 
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