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JOGL
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Item Title
Hits
Use of the accumulation buffer to do full-scene antialiasing on a scene
2661
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene
2281
Demonstration of the usage of the stencil buffer for masking nonrectangular regions
2530
Demonstration of different effects of texture combiner functions
3227
How to use cube map textures
6794
How to draw a texture mapped teapot with automatically generated texture coordinates
3464
Demonstration of using glBindTexture by creating and managing two textures
3426
How to use mipmaps for texture maps
3180
Another method of texture mapping a checkerboard image onto two rectangles
2886
How to texture map a checkerboard image onto two rectangles
3286
How to determine the minimum and maximum values of a group of pixels using the glMinmax function
3319
How to compute the histogram of an image using glHistogram function
3953
How to use the color matrix to exchange the color channels of an image
3003
How to use various 2D convolutions filters to find edges in an image
4101
How to use glColorTable|EXT function in JOGL
2022
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom
5173
How to draw some text in a bitmapped font using glBitmap
3001
How to draw a bitmapped letter on the screen
2917
How to use glCallLists in JOGL
2738
How to make and execute a display list
3662
How to create a display list in JOGL
4337
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart
3330
Demonstration of point parameters and their effect on point primitives
2363
The program demonstrating the use of explicit fog coordinates
2474
Demonstration of different types of fog in JOGL
3525
How to use multisampling to draw anti-aliased geometric primitives
3355
How to draw anti-aliased lines in JOGL
3699
How to intermix opaque and alpha blended polygons in the same scene
2489
Several overlapping filled polygons to demonstrate the effect order has on alpha blending results
2590
How to use glBlendEquation in JOGL
2421
A scene with different objects and a single light source
3215
How to use glColorMaterial
2840
Several spheres are drawn using different material characteristics
4053
A model with a light which is moved by a modeling transformation
4712
How to use OpenGL lighting model
4278
Smooth Shading in JOGL
3253
How to use gluUnProject in JOGL
4984
How to use composite modeling transformations to draw translated and rotated hierarchical models
3007
Planets model using modeling transformations
2566
Demonstration of arbitrary clipping planes
2517
How to use OpenGL modeling transformations
3037
How to render a wireframe cube
6055
Vertex Arrays in JOGL
5007
Polygon Stippling in JOGL
2897
How to draw lines in different styles
8164
How to implement a simple double-buffered animation with mouse events
5836
How to draw a white rectangle on a black background
4466
What is JOGL
3239
Introduction to JOGL
5231
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