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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 56528
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 36030
3D shapes - NeHe Tutorial JOGL Port 61796
A model with a light which is moved by a modeling transformation 57667
A scene with different objects and a single light source 16831
Adding color - NeHe Tutorial JOGL Port 16192
Another method of texture mapping a checkerboard image onto two rectangles 15278
Another picking example in JOGL 44069
ArcBall rotation - NeHe Tutorial JOGL Port 39623
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 22314
Bezier patches - NeHe Tutorial JOGL Port 17266
Bitmap fonts - NeHe Tutorial JOGL Port 28081
Blending - NeHe Tutorial JOGL Port 22564
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 19590
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 25397
Cel shading - NeHe Tutorial JOGL Port 22935
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 22363
Collision detection - NeHe Tutorial JOGL Port 35279
Cool looking fog - NeHe Tutorial JOGL Port 17486
Demonstration of arbitrary clipping planes 15009
Demonstration of different effects of texture combiner functions 16136
Demonstration of different types of fog in JOGL 17995
Demonstration of point parameters and their effect on point primitives 11941
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 19307
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 12353
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13790
Demonstration of using glBindTexture by creating and managing two textures 22153
Display lists - NeHe Tutorial JOGL Port 15909
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29852
Flag effect (waving texture) - NeHe Tutorial JOGL Port 25389
How to compute the histogram of an image using glHistogram function 27205
How to create a display list in JOGL 25902
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19924
How to draw a Bezier curve using evaluators 37188
How to draw a bitmapped letter on the screen 15709
How to draw a texture mapped teapot with automatically generated texture coordinates 19859
How to draw a white rectangle on a black background 24230
How to draw anti-aliased lines in JOGL 23965
How to draw lines in different styles 48874
How to draw some text in a bitmapped font using glBitmap 41994
How to implement a simple double-buffered animation with mouse events 38580
How to intermix opaque and alpha blended polygons in the same scene 14190
How to make and execute a display list 22378
How to render a mesh Bezier surface using two dimensional evaluators 22913
How to render a wireframe cube 34095
How to texture map a checkerboard image onto two rectangles 102119
How to use composite modeling transformations to draw translated and rotated hierarchical models 18245
How to use cube map textures 28022
How to use glBlendEquation in JOGL 12918
How to use glCallLists in JOGL 16173
 
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