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JOGL
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Hits
2D texture font - NeHe Tutorial JOGL Port
22506
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port
14991
3D shapes - NeHe Tutorial JOGL Port
23755
A model with a light which is moved by a modeling transformation
10887
A scene with different objects and a single light source
8176
Adding color - NeHe Tutorial JOGL Port
7481
Another method of texture mapping a checkerboard image onto two rectangles
6802
Another picking example in JOGL
19166
ArcBall rotation - NeHe Tutorial JOGL Port
18095
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port
9449
Bezier patches - NeHe Tutorial JOGL Port
7842
Bitmap fonts - NeHe Tutorial JOGL Port
11418
Blending - NeHe Tutorial JOGL Port
10356
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port
9896
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port
12043
Cel shading - NeHe Tutorial JOGL Port
10951
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port
11560
Collision detection - NeHe Tutorial JOGL Port
17476
Cool looking fog - NeHe Tutorial JOGL Port
7427
Demonstration of arbitrary clipping planes
5966
Demonstration of different effects of texture combiner functions
7900
Demonstration of different types of fog in JOGL
8157
Demonstration of point parameters and their effect on point primitives
5521
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart
9017
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene
5025
Demonstration of the usage of the stencil buffer for masking nonrectangular regions
6155
Demonstration of using glBindTexture by creating and managing two textures
9743
Display lists - NeHe Tutorial JOGL Port
6825
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom
15027
Flag effect (waving texture) - NeHe Tutorial JOGL Port
13271
How to compute the histogram of an image using glHistogram function
12353
How to create a display list in JOGL
11667
How to determine the minimum and maximum values of a group of pixels using the glMinmax function
10902
How to draw a Bezier curve using evaluators
17329
How to draw a bitmapped letter on the screen
7013
How to draw a texture mapped teapot with automatically generated texture coordinates
9132
How to draw a white rectangle on a black background
11378
How to draw anti-aliased lines in JOGL
10529
How to draw lines in different styles
24338
How to draw some text in a bitmapped font using glBitmap
6889
How to implement a simple double-buffered animation with mouse events
18849
How to intermix opaque and alpha blended polygons in the same scene
5614
How to make and execute a display list
12027
How to render a mesh Bezier surface using two dimensional evaluators
10393
How to render a wireframe cube
15710
How to texture map a checkerboard image onto two rectangles
8046
How to use composite modeling transformations to draw translated and rotated hierarchical models
6909
How to use cube map textures
15644
How to use glBlendEquation in JOGL
5496
How to use glCallLists in JOGL
6520
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