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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 54978
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 35505
3D shapes - NeHe Tutorial JOGL Port 60697
A model with a light which is moved by a modeling transformation 56836
A scene with different objects and a single light source 16552
Adding color - NeHe Tutorial JOGL Port 15874
Another method of texture mapping a checkerboard image onto two rectangles 14943
Another picking example in JOGL 43433
ArcBall rotation - NeHe Tutorial JOGL Port 38915
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 21881
Bezier patches - NeHe Tutorial JOGL Port 16998
Bitmap fonts - NeHe Tutorial JOGL Port 27619
Blending - NeHe Tutorial JOGL Port 22216
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 19323
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 25016
Cel shading - NeHe Tutorial JOGL Port 22601
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 21987
Collision detection - NeHe Tutorial JOGL Port 34718
Cool looking fog - NeHe Tutorial JOGL Port 17163
Demonstration of arbitrary clipping planes 14617
Demonstration of different effects of texture combiner functions 15877
Demonstration of different types of fog in JOGL 17549
Demonstration of point parameters and their effect on point primitives 11742
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18893
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 12065
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13433
Demonstration of using glBindTexture by creating and managing two textures 21684
Display lists - NeHe Tutorial JOGL Port 15550
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29332
Flag effect (waving texture) - NeHe Tutorial JOGL Port 24933
How to compute the histogram of an image using glHistogram function 26540
How to create a display list in JOGL 25334
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19585
How to draw a Bezier curve using evaluators 36541
How to draw a bitmapped letter on the screen 15322
How to draw a texture mapped teapot with automatically generated texture coordinates 19522
How to draw a white rectangle on a black background 23624
How to draw anti-aliased lines in JOGL 23449
How to draw lines in different styles 48214
How to draw some text in a bitmapped font using glBitmap 41616
How to implement a simple double-buffered animation with mouse events 38024
How to intermix opaque and alpha blended polygons in the same scene 13871
How to make and execute a display list 22002
How to render a mesh Bezier surface using two dimensional evaluators 22509
How to render a wireframe cube 33391
How to texture map a checkerboard image onto two rectangles 101203
How to use composite modeling transformations to draw translated and rotated hierarchical models 17721
How to use cube map textures 27495
How to use glBlendEquation in JOGL 12607
How to use glCallLists in JOGL 15802
 
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