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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 55848
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 35797
3D shapes - NeHe Tutorial JOGL Port 61296
A model with a light which is moved by a modeling transformation 57308
A scene with different objects and a single light source 16705
Adding color - NeHe Tutorial JOGL Port 16072
Another method of texture mapping a checkerboard image onto two rectangles 15136
Another picking example in JOGL 43816
ArcBall rotation - NeHe Tutorial JOGL Port 39333
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 22114
Bezier patches - NeHe Tutorial JOGL Port 17146
Bitmap fonts - NeHe Tutorial JOGL Port 27873
Blending - NeHe Tutorial JOGL Port 22408
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 19467
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 25237
Cel shading - NeHe Tutorial JOGL Port 22759
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 22211
Collision detection - NeHe Tutorial JOGL Port 35061
Cool looking fog - NeHe Tutorial JOGL Port 17345
Demonstration of arbitrary clipping planes 14845
Demonstration of different effects of texture combiner functions 16015
Demonstration of different types of fog in JOGL 17829
Demonstration of point parameters and their effect on point primitives 11850
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 19139
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 12228
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13641
Demonstration of using glBindTexture by creating and managing two textures 21957
Display lists - NeHe Tutorial JOGL Port 15745
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29604
Flag effect (waving texture) - NeHe Tutorial JOGL Port 25194
How to compute the histogram of an image using glHistogram function 26934
How to create a display list in JOGL 25688
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19803
How to draw a Bezier curve using evaluators 36933
How to draw a bitmapped letter on the screen 15571
How to draw a texture mapped teapot with automatically generated texture coordinates 19715
How to draw a white rectangle on a black background 24024
How to draw anti-aliased lines in JOGL 23754
How to draw lines in different styles 48645
How to draw some text in a bitmapped font using glBitmap 41817
How to implement a simple double-buffered animation with mouse events 38330
How to intermix opaque and alpha blended polygons in the same scene 14032
How to make and execute a display list 22224
How to render a mesh Bezier surface using two dimensional evaluators 22744
How to render a wireframe cube 33826
How to texture map a checkerboard image onto two rectangles 101826
How to use composite modeling transformations to draw translated and rotated hierarchical models 18021
How to use cube map textures 27826
How to use glBlendEquation in JOGL 12800
How to use glCallLists in JOGL 16028
 
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