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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 19311
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 13057
3D shapes - NeHe Tutorial JOGL Port 20408
A model with a light which is moved by a modeling transformation 9426
A scene with different objects and a single light source 7049
Adding color - NeHe Tutorial JOGL Port 6548
Another method of texture mapping a checkerboard image onto two rectangles 5890
Another picking example in JOGL 15941
ArcBall rotation - NeHe Tutorial JOGL Port 15613
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 8010
Bezier patches - NeHe Tutorial JOGL Port 6868
Bitmap fonts - NeHe Tutorial JOGL Port 9398
Blending - NeHe Tutorial JOGL Port 8889
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 8649
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 10009
Cel shading - NeHe Tutorial JOGL Port 9362
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 10112
Collision detection - NeHe Tutorial JOGL Port 14398
Cool looking fog - NeHe Tutorial JOGL Port 6352
Demonstration of arbitrary clipping planes 5098
Demonstration of different effects of texture combiner functions 6700
Demonstration of different types of fog in JOGL 7046
Demonstration of point parameters and their effect on point primitives 4793
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 7701
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 4369
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 5332
Demonstration of using glBindTexture by creating and managing two textures 8095
Display lists - NeHe Tutorial JOGL Port 5951
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 12664
Flag effect (waving texture) - NeHe Tutorial JOGL Port 11819
How to compute the histogram of an image using glHistogram function 9967
How to create a display list in JOGL 9808
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 9274
How to draw a Bezier curve using evaluators 14307
How to draw a bitmapped letter on the screen 6020
How to draw a texture mapped teapot with automatically generated texture coordinates 7689
How to draw a white rectangle on a black background 9604
How to draw anti-aliased lines in JOGL 8671
How to draw lines in different styles 20017
How to draw some text in a bitmapped font using glBitmap 6022
How to implement a simple double-buffered animation with mouse events 15043
How to intermix opaque and alpha blended polygons in the same scene 4893
How to make and execute a display list 9790
How to render a mesh Bezier surface using two dimensional evaluators 8792
How to render a wireframe cube 13300
How to texture map a checkerboard image onto two rectangles 6993
How to use composite modeling transformations to draw translated and rotated hierarchical models 5876
How to use cube map textures 13615
How to use glBlendEquation in JOGL 4688
How to use glCallLists in JOGL 5615
 
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