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JOGL
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Hits
2D texture font - NeHe Tutorial JOGL Port
31578
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port
21183
3D shapes - NeHe Tutorial JOGL Port
34493
A model with a light which is moved by a modeling transformation
14841
A scene with different objects and a single light source
11503
Adding color - NeHe Tutorial JOGL Port
10848
Another method of texture mapping a checkerboard image onto two rectangles
9978
Another picking example in JOGL
28753
ArcBall rotation - NeHe Tutorial JOGL Port
26055
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port
14622
Bezier patches - NeHe Tutorial JOGL Port
11679
Bitmap fonts - NeHe Tutorial JOGL Port
17391
Blending - NeHe Tutorial JOGL Port
15188
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port
14220
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port
17671
Cel shading - NeHe Tutorial JOGL Port
15931
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port
16137
Collision detection - NeHe Tutorial JOGL Port
25452
Cool looking fog - NeHe Tutorial JOGL Port
11503
Demonstration of arbitrary clipping planes
8774
Demonstration of different effects of texture combiner functions
10984
Demonstration of different types of fog in JOGL
11547
Demonstration of point parameters and their effect on point primitives
7682
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart
12231
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene
7196
Demonstration of the usage of the stencil buffer for masking nonrectangular regions
8586
Demonstration of using glBindTexture by creating and managing two textures
14340
Display lists - NeHe Tutorial JOGL Port
10457
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom
20717
Flag effect (waving texture) - NeHe Tutorial JOGL Port
17798
How to compute the histogram of an image using glHistogram function
19086
How to create a display list in JOGL
16980
How to determine the minimum and maximum values of a group of pixels using the glMinmax function
14651
How to draw a Bezier curve using evaluators
25850
How to draw a bitmapped letter on the screen
10389
How to draw a texture mapped teapot with automatically generated texture coordinates
13449
How to draw a white rectangle on a black background
16479
How to draw anti-aliased lines in JOGL
15842
How to draw lines in different styles
35734
How to draw some text in a bitmapped font using glBitmap
10040
How to implement a simple double-buffered animation with mouse events
27997
How to intermix opaque and alpha blended polygons in the same scene
8975
How to make and execute a display list
16294
How to render a mesh Bezier surface using two dimensional evaluators
15827
How to render a wireframe cube
22580
How to texture map a checkerboard image onto two rectangles
16016
How to use composite modeling transformations to draw translated and rotated hierarchical models
10605
How to use cube map textures
20833
How to use glBlendEquation in JOGL
8108
How to use glCallLists in JOGL
9878
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