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JOGL
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Hits
2D texture font - NeHe Tutorial JOGL Port
19885
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port
13454
3D shapes - NeHe Tutorial JOGL Port
21104
A model with a light which is moved by a modeling transformation
9713
A scene with different objects and a single light source
7273
Adding color - NeHe Tutorial JOGL Port
6738
Another method of texture mapping a checkerboard image onto two rectangles
6050
Another picking example in JOGL
16572
ArcBall rotation - NeHe Tutorial JOGL Port
16155
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port
8248
Bezier patches - NeHe Tutorial JOGL Port
7030
Bitmap fonts - NeHe Tutorial JOGL Port
9770
Blending - NeHe Tutorial JOGL Port
9168
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port
8878
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port
10362
Cel shading - NeHe Tutorial JOGL Port
9656
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port
10338
Collision detection - NeHe Tutorial JOGL Port
15003
Cool looking fog - NeHe Tutorial JOGL Port
6535
Demonstration of arbitrary clipping planes
5269
Demonstration of different effects of texture combiner functions
6896
Demonstration of different types of fog in JOGL
7227
Demonstration of point parameters and their effect on point primitives
4922
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart
7942
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene
4463
Demonstration of the usage of the stencil buffer for masking nonrectangular regions
5491
Demonstration of using glBindTexture by creating and managing two textures
8362
Display lists - NeHe Tutorial JOGL Port
6083
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom
13105
Flag effect (waving texture) - NeHe Tutorial JOGL Port
12052
How to compute the histogram of an image using glHistogram function
10463
How to create a display list in JOGL
10118
How to determine the minimum and maximum values of a group of pixels using the glMinmax function
9669
How to draw a Bezier curve using evaluators
14945
How to draw a bitmapped letter on the screen
6214
How to draw a texture mapped teapot with automatically generated texture coordinates
7978
How to draw a white rectangle on a black background
9964
How to draw anti-aliased lines in JOGL
9028
How to draw lines in different styles
20918
How to draw some text in a bitmapped font using glBitmap
6189
How to implement a simple double-buffered animation with mouse events
15844
How to intermix opaque and alpha blended polygons in the same scene
5004
How to make and execute a display list
10097
How to render a mesh Bezier surface using two dimensional evaluators
9053
How to render a wireframe cube
13832
How to texture map a checkerboard image onto two rectangles
7191
How to use composite modeling transformations to draw translated and rotated hierarchical models
6039
How to use cube map textures
14010
How to use glBlendEquation in JOGL
4851
How to use glCallLists in JOGL
5789
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