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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 22506
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 14991
3D shapes - NeHe Tutorial JOGL Port 23755
A model with a light which is moved by a modeling transformation 10887
A scene with different objects and a single light source 8176
Adding color - NeHe Tutorial JOGL Port 7481
Another method of texture mapping a checkerboard image onto two rectangles 6802
Another picking example in JOGL 19166
ArcBall rotation - NeHe Tutorial JOGL Port 18095
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 9449
Bezier patches - NeHe Tutorial JOGL Port 7842
Bitmap fonts - NeHe Tutorial JOGL Port 11418
Blending - NeHe Tutorial JOGL Port 10356
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 9896
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 12043
Cel shading - NeHe Tutorial JOGL Port 10951
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 11560
Collision detection - NeHe Tutorial JOGL Port 17476
Cool looking fog - NeHe Tutorial JOGL Port 7427
Demonstration of arbitrary clipping planes 5966
Demonstration of different effects of texture combiner functions 7900
Demonstration of different types of fog in JOGL 8157
Demonstration of point parameters and their effect on point primitives 5521
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 9017
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 5025
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 6155
Demonstration of using glBindTexture by creating and managing two textures 9743
Display lists - NeHe Tutorial JOGL Port 6825
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 15027
Flag effect (waving texture) - NeHe Tutorial JOGL Port 13271
How to compute the histogram of an image using glHistogram function 12353
How to create a display list in JOGL 11667
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 10902
How to draw a Bezier curve using evaluators 17329
How to draw a bitmapped letter on the screen 7013
How to draw a texture mapped teapot with automatically generated texture coordinates 9132
How to draw a white rectangle on a black background 11378
How to draw anti-aliased lines in JOGL 10529
How to draw lines in different styles 24338
How to draw some text in a bitmapped font using glBitmap 6889
How to implement a simple double-buffered animation with mouse events 18849
How to intermix opaque and alpha blended polygons in the same scene 5614
How to make and execute a display list 12027
How to render a mesh Bezier surface using two dimensional evaluators 10393
How to render a wireframe cube 15710
How to texture map a checkerboard image onto two rectangles 8046
How to use composite modeling transformations to draw translated and rotated hierarchical models 6909
How to use cube map textures 15644
How to use glBlendEquation in JOGL 5496
How to use glCallLists in JOGL 6520
 
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