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JOGL
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Hits
2D texture font - NeHe Tutorial JOGL Port
36803
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port
27069
3D shapes - NeHe Tutorial JOGL Port
45413
A model with a light which is moved by a modeling transformation
24820
A scene with different objects and a single light source
14356
Adding color - NeHe Tutorial JOGL Port
13603
Another method of texture mapping a checkerboard image onto two rectangles
12500
Another picking example in JOGL
35430
ArcBall rotation - NeHe Tutorial JOGL Port
32993
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port
18402
Bezier patches - NeHe Tutorial JOGL Port
14707
Bitmap fonts - NeHe Tutorial JOGL Port
21075
Blending - NeHe Tutorial JOGL Port
19053
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port
16952
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port
21900
Cel shading - NeHe Tutorial JOGL Port
19511
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port
19167
Collision detection - NeHe Tutorial JOGL Port
30670
Cool looking fog - NeHe Tutorial JOGL Port
14547
Demonstration of arbitrary clipping planes
11645
Demonstration of different effects of texture combiner functions
13613
Demonstration of different types of fog in JOGL
14796
Demonstration of point parameters and their effect on point primitives
9935
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart
15275
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene
9588
Demonstration of the usage of the stencil buffer for masking nonrectangular regions
11246
Demonstration of using glBindTexture by creating and managing two textures
18243
Display lists - NeHe Tutorial JOGL Port
13139
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom
25102
Flag effect (waving texture) - NeHe Tutorial JOGL Port
21368
How to compute the histogram of an image using glHistogram function
23003
How to create a display list in JOGL
21642
How to determine the minimum and maximum values of a group of pixels using the glMinmax function
17215
How to draw a Bezier curve using evaluators
31380
How to draw a bitmapped letter on the screen
12909
How to draw a texture mapped teapot with automatically generated texture coordinates
16844
How to draw a white rectangle on a black background
19917
How to draw anti-aliased lines in JOGL
20123
How to draw lines in different styles
42901
How to draw some text in a bitmapped font using glBitmap
38663
How to implement a simple double-buffered animation with mouse events
33570
How to intermix opaque and alpha blended polygons in the same scene
11448
How to make and execute a display list
19413
How to render a mesh Bezier surface using two dimensional evaluators
19513
How to render a wireframe cube
28366
How to texture map a checkerboard image onto two rectangles
22424
How to use composite modeling transformations to draw translated and rotated hierarchical models
13837
How to use cube map textures
24259
How to use glBlendEquation in JOGL
10408
How to use glCallLists in JOGL
13129
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