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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 53492
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 35089
3D shapes - NeHe Tutorial JOGL Port 59725
A model with a light which is moved by a modeling transformation 55057
A scene with different objects and a single light source 16336
Adding color - NeHe Tutorial JOGL Port 15591
Another method of texture mapping a checkerboard image onto two rectangles 14687
Another picking example in JOGL 42812
ArcBall rotation - NeHe Tutorial JOGL Port 38288
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 21402
Bezier patches - NeHe Tutorial JOGL Port 16759
Bitmap fonts - NeHe Tutorial JOGL Port 27266
Blending - NeHe Tutorial JOGL Port 21872
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 19045
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 24671
Cel shading - NeHe Tutorial JOGL Port 22263
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 21685
Collision detection - NeHe Tutorial JOGL Port 34242
Cool looking fog - NeHe Tutorial JOGL Port 16893
Demonstration of arbitrary clipping planes 14296
Demonstration of different effects of texture combiner functions 15645
Demonstration of different types of fog in JOGL 17187
Demonstration of point parameters and their effect on point primitives 11565
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18498
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11798
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13169
Demonstration of using glBindTexture by creating and managing two textures 21213
Display lists - NeHe Tutorial JOGL Port 15253
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28819
Flag effect (waving texture) - NeHe Tutorial JOGL Port 24578
How to compute the histogram of an image using glHistogram function 26072
How to create a display list in JOGL 24913
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19306
How to draw a Bezier curve using evaluators 35969
How to draw a bitmapped letter on the screen 14978
How to draw a texture mapped teapot with automatically generated texture coordinates 19224
How to draw a white rectangle on a black background 23148
How to draw anti-aliased lines in JOGL 23059
How to draw lines in different styles 47597
How to draw some text in a bitmapped font using glBitmap 41294
How to implement a simple double-buffered animation with mouse events 37556
How to intermix opaque and alpha blended polygons in the same scene 13637
How to make and execute a display list 21713
How to render a mesh Bezier surface using two dimensional evaluators 22182
How to render a wireframe cube 32819
How to texture map a checkerboard image onto two rectangles 99759
How to use composite modeling transformations to draw translated and rotated hierarchical models 17000
How to use cube map textures 27064
How to use glBlendEquation in JOGL 12341
How to use glCallLists in JOGL 15495
 
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