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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 48194
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 34007
3D shapes - NeHe Tutorial JOGL Port 57178
A model with a light which is moved by a modeling transformation 47833
A scene with different objects and a single light source 15867
Adding color - NeHe Tutorial JOGL Port 15026
Another method of texture mapping a checkerboard image onto two rectangles 14130
Another picking example in JOGL 41630
ArcBall rotation - NeHe Tutorial JOGL Port 36986
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 20522
Bezier patches - NeHe Tutorial JOGL Port 16214
Bitmap fonts - NeHe Tutorial JOGL Port 26006
Blending - NeHe Tutorial JOGL Port 21096
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 18515
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 23978
Cel shading - NeHe Tutorial JOGL Port 21461
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 20911
Collision detection - NeHe Tutorial JOGL Port 33310
Cool looking fog - NeHe Tutorial JOGL Port 16294
Demonstration of arbitrary clipping planes 13683
Demonstration of different effects of texture combiner functions 15062
Demonstration of different types of fog in JOGL 16498
Demonstration of point parameters and their effect on point primitives 11145
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 17853
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11252
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12728
Demonstration of using glBindTexture by creating and managing two textures 20320
Display lists - NeHe Tutorial JOGL Port 14632
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 27785
Flag effect (waving texture) - NeHe Tutorial JOGL Port 23662
How to compute the histogram of an image using glHistogram function 25065
How to create a display list in JOGL 24075
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18721
How to draw a Bezier curve using evaluators 34725
How to draw a bitmapped letter on the screen 14408
How to draw a texture mapped teapot with automatically generated texture coordinates 18658
How to draw a white rectangle on a black background 22132
How to draw anti-aliased lines in JOGL 22317
How to draw lines in different styles 46109
How to draw some text in a bitmapped font using glBitmap 40481
How to implement a simple double-buffered animation with mouse events 36327
How to intermix opaque and alpha blended polygons in the same scene 12956
How to make and execute a display list 21016
How to render a mesh Bezier surface using two dimensional evaluators 21457
How to render a wireframe cube 31451
How to texture map a checkerboard image onto two rectangles 97259
How to use composite modeling transformations to draw translated and rotated hierarchical models 15824
How to use cube map textures 26220
How to use glBlendEquation in JOGL 11837
How to use glCallLists in JOGL 14871
 
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