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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 50217
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 34629
3D shapes - NeHe Tutorial JOGL Port 58513
A model with a light which is moved by a modeling transformation 51174
A scene with different objects and a single light source 16128
Adding color - NeHe Tutorial JOGL Port 15373
Another method of texture mapping a checkerboard image onto two rectangles 14475
Another picking example in JOGL 42282
ArcBall rotation - NeHe Tutorial JOGL Port 37688
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 20950
Bezier patches - NeHe Tutorial JOGL Port 16536
Bitmap fonts - NeHe Tutorial JOGL Port 26820
Blending - NeHe Tutorial JOGL Port 21548
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 18857
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 24327
Cel shading - NeHe Tutorial JOGL Port 22010
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 21312
Collision detection - NeHe Tutorial JOGL Port 33815
Cool looking fog - NeHe Tutorial JOGL Port 16626
Demonstration of arbitrary clipping planes 14028
Demonstration of different effects of texture combiner functions 15360
Demonstration of different types of fog in JOGL 16866
Demonstration of point parameters and their effect on point primitives 11399
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18224
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11522
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12975
Demonstration of using glBindTexture by creating and managing two textures 20772
Display lists - NeHe Tutorial JOGL Port 15024
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28340
Flag effect (waving texture) - NeHe Tutorial JOGL Port 24188
How to compute the histogram of an image using glHistogram function 25572
How to create a display list in JOGL 24545
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19079
How to draw a Bezier curve using evaluators 35397
How to draw a bitmapped letter on the screen 14716
How to draw a texture mapped teapot with automatically generated texture coordinates 18931
How to draw a white rectangle on a black background 22671
How to draw anti-aliased lines in JOGL 22708
How to draw lines in different styles 46923
How to draw some text in a bitmapped font using glBitmap 40986
How to implement a simple double-buffered animation with mouse events 36986
How to intermix opaque and alpha blended polygons in the same scene 13338
How to make and execute a display list 21423
How to render a mesh Bezier surface using two dimensional evaluators 21860
How to render a wireframe cube 32168
How to texture map a checkerboard image onto two rectangles 98607
How to use composite modeling transformations to draw translated and rotated hierarchical models 16442
How to use cube map textures 26649
How to use glBlendEquation in JOGL 12119
How to use glCallLists in JOGL 15202
 
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