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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 40050
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 30243
3D shapes - NeHe Tutorial JOGL Port 50505
A model with a light which is moved by a modeling transformation 38144
A scene with different objects and a single light source 15622
Adding color - NeHe Tutorial JOGL Port 14757
Another method of texture mapping a checkerboard image onto two rectangles 13888
Another picking example in JOGL 38455
ArcBall rotation - NeHe Tutorial JOGL Port 36256
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 20078
Bezier patches - NeHe Tutorial JOGL Port 15963
Bitmap fonts - NeHe Tutorial JOGL Port 24601
Blending - NeHe Tutorial JOGL Port 20744
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 18194
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 23623
Cel shading - NeHe Tutorial JOGL Port 21055
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 20544
Collision detection - NeHe Tutorial JOGL Port 32896
Cool looking fog - NeHe Tutorial JOGL Port 15932
Demonstration of arbitrary clipping planes 13354
Demonstration of different effects of texture combiner functions 14721
Demonstration of different types of fog in JOGL 16193
Demonstration of point parameters and their effect on point primitives 10948
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 16681
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11003
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12484
Demonstration of using glBindTexture by creating and managing two textures 19916
Display lists - NeHe Tutorial JOGL Port 14351
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 27280
Flag effect (waving texture) - NeHe Tutorial JOGL Port 23055
How to compute the histogram of an image using glHistogram function 24570
How to create a display list in JOGL 23656
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18437
How to draw a Bezier curve using evaluators 34000
How to draw a bitmapped letter on the screen 14128
How to draw a texture mapped teapot with automatically generated texture coordinates 18352
How to draw a white rectangle on a black background 21629
How to draw anti-aliased lines in JOGL 21910
How to draw lines in different styles 45441
How to draw some text in a bitmapped font using glBitmap 40160
How to implement a simple double-buffered animation with mouse events 35707
How to intermix opaque and alpha blended polygons in the same scene 12623
How to make and execute a display list 20705
How to render a mesh Bezier surface using two dimensional evaluators 21071
How to render a wireframe cube 30860
How to texture map a checkerboard image onto two rectangles 96157
How to use composite modeling transformations to draw translated and rotated hierarchical models 15301
How to use cube map textures 25757
How to use glBlendEquation in JOGL 11588
How to use glCallLists in JOGL 14556
 
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