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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 10607
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 7646
3D shapes - NeHe Tutorial JOGL Port 10739
A model with a light which is moved by a modeling transformation 5541
A scene with different objects and a single light source 3873
Adding color - NeHe Tutorial JOGL Port 3598
Another method of texture mapping a checkerboard image onto two rectangles 3393
Another picking example in JOGL 8293
ArcBall rotation - NeHe Tutorial JOGL Port 8561
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 4400
Bezier patches - NeHe Tutorial JOGL Port 3789
Bitmap fonts - NeHe Tutorial JOGL Port 5304
Blending - NeHe Tutorial JOGL Port 5099
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 4635
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 5417
Cel shading - NeHe Tutorial JOGL Port 5322
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 5563
Collision detection - NeHe Tutorial JOGL Port 7695
Cool looking fog - NeHe Tutorial JOGL Port 3438
Demonstration of arbitrary clipping planes 2997
Demonstration of different effects of texture combiner functions 3832
Demonstration of different types of fog in JOGL 4183
Demonstration of point parameters and their effect on point primitives 2838
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 4055
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 2721
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 3162
Demonstration of using glBindTexture by creating and managing two textures 4190
Display lists - NeHe Tutorial JOGL Port 3326
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 6408
Flag effect (waving texture) - NeHe Tutorial JOGL Port 5220
How to compute the histogram of an image using glHistogram function 4804
How to create a display list in JOGL 5123
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 4253
How to draw a Bezier curve using evaluators 7078
How to draw a bitmapped letter on the screen 3508
How to draw a texture mapped teapot with automatically generated texture coordinates 4175
How to draw a white rectangle on a black background 5275
How to draw anti-aliased lines in JOGL 4441
How to draw lines in different styles 9990
How to draw some text in a bitmapped font using glBitmap 3576
How to implement a simple double-buffered animation with mouse events 7090
How to intermix opaque and alpha blended polygons in the same scene 2969
How to make and execute a display list 5011
How to render a mesh Bezier surface using two dimensional evaluators 4712
How to render a wireframe cube 7225
How to texture map a checkerboard image onto two rectangles 3964
How to use composite modeling transformations to draw translated and rotated hierarchical models 3535
How to use cube map textures 8281
How to use glBlendEquation in JOGL 2868
How to use glCallLists in JOGL 3201
 
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