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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 55343
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 35648
3D shapes - NeHe Tutorial JOGL Port 60994
A model with a light which is moved by a modeling transformation 57094
A scene with different objects and a single light source 16632
Adding color - NeHe Tutorial JOGL Port 15979
Another method of texture mapping a checkerboard image onto two rectangles 15039
Another picking example in JOGL 43653
ArcBall rotation - NeHe Tutorial JOGL Port 39148
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 21994
Bezier patches - NeHe Tutorial JOGL Port 17061
Bitmap fonts - NeHe Tutorial JOGL Port 27729
Blending - NeHe Tutorial JOGL Port 22319
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 19401
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 25116
Cel shading - NeHe Tutorial JOGL Port 22675
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 22106
Collision detection - NeHe Tutorial JOGL Port 34890
Cool looking fog - NeHe Tutorial JOGL Port 17255
Demonstration of arbitrary clipping planes 14727
Demonstration of different effects of texture combiner functions 15951
Demonstration of different types of fog in JOGL 17721
Demonstration of point parameters and their effect on point primitives 11806
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 19027
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 12149
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13559
Demonstration of using glBindTexture by creating and managing two textures 21826
Display lists - NeHe Tutorial JOGL Port 15644
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29483
Flag effect (waving texture) - NeHe Tutorial JOGL Port 25054
How to compute the histogram of an image using glHistogram function 26750
How to create a display list in JOGL 25495
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19686
How to draw a Bezier curve using evaluators 36738
How to draw a bitmapped letter on the screen 15452
How to draw a texture mapped teapot with automatically generated texture coordinates 19617
How to draw a white rectangle on a black background 23850
How to draw anti-aliased lines in JOGL 23610
How to draw lines in different styles 48442
How to draw some text in a bitmapped font using glBitmap 41720
How to implement a simple double-buffered animation with mouse events 38191
How to intermix opaque and alpha blended polygons in the same scene 13956
How to make and execute a display list 22122
How to render a mesh Bezier surface using two dimensional evaluators 22618
How to render a wireframe cube 33617
How to texture map a checkerboard image onto two rectangles 101443
How to use composite modeling transformations to draw translated and rotated hierarchical models 17891
How to use cube map textures 27668
How to use glBlendEquation in JOGL 12730
How to use glCallLists in JOGL 15923
 
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