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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 50509
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 34677
3D shapes - NeHe Tutorial JOGL Port 58616
A model with a light which is moved by a modeling transformation 51583
A scene with different objects and a single light source 16143
Adding color - NeHe Tutorial JOGL Port 15385
Another method of texture mapping a checkerboard image onto two rectangles 14495
Another picking example in JOGL 42329
ArcBall rotation - NeHe Tutorial JOGL Port 37723
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 20978
Bezier patches - NeHe Tutorial JOGL Port 16555
Bitmap fonts - NeHe Tutorial JOGL Port 26872
Blending - NeHe Tutorial JOGL Port 21574
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 18868
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 24350
Cel shading - NeHe Tutorial JOGL Port 22034
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 21339
Collision detection - NeHe Tutorial JOGL Port 33848
Cool looking fog - NeHe Tutorial JOGL Port 16648
Demonstration of arbitrary clipping planes 14048
Demonstration of different effects of texture combiner functions 15391
Demonstration of different types of fog in JOGL 16888
Demonstration of point parameters and their effect on point primitives 11408
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18258
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11539
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12989
Demonstration of using glBindTexture by creating and managing two textures 20821
Display lists - NeHe Tutorial JOGL Port 15038
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28383
Flag effect (waving texture) - NeHe Tutorial JOGL Port 24211
How to compute the histogram of an image using glHistogram function 25603
How to create a display list in JOGL 24576
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19104
How to draw a Bezier curve using evaluators 35450
How to draw a bitmapped letter on the screen 14737
How to draw a texture mapped teapot with automatically generated texture coordinates 18953
How to draw a white rectangle on a black background 22718
How to draw anti-aliased lines in JOGL 22733
How to draw lines in different styles 46985
How to draw some text in a bitmapped font using glBitmap 41003
How to implement a simple double-buffered animation with mouse events 37025
How to intermix opaque and alpha blended polygons in the same scene 13361
How to make and execute a display list 21443
How to render a mesh Bezier surface using two dimensional evaluators 21883
How to render a wireframe cube 32235
How to texture map a checkerboard image onto two rectangles 98712
How to use composite modeling transformations to draw translated and rotated hierarchical models 16500
How to use cube map textures 26691
How to use glBlendEquation in JOGL 12139
How to use glCallLists in JOGL 15234
 
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