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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 39481
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 29788
3D shapes - NeHe Tutorial JOGL Port 49957
A model with a light which is moved by a modeling transformation 37450
A scene with different objects and a single light source 15595
Adding color - NeHe Tutorial JOGL Port 14741
Another method of texture mapping a checkerboard image onto two rectangles 13869
Another picking example in JOGL 38392
ArcBall rotation - NeHe Tutorial JOGL Port 36202
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 20051
Bezier patches - NeHe Tutorial JOGL Port 15947
Bitmap fonts - NeHe Tutorial JOGL Port 24375
Blending - NeHe Tutorial JOGL Port 20713
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 18160
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 23591
Cel shading - NeHe Tutorial JOGL Port 21022
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 20512
Collision detection - NeHe Tutorial JOGL Port 32848
Cool looking fog - NeHe Tutorial JOGL Port 15900
Demonstration of arbitrary clipping planes 13316
Demonstration of different effects of texture combiner functions 14697
Demonstration of different types of fog in JOGL 16171
Demonstration of point parameters and their effect on point primitives 10932
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 16652
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 10978
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12464
Demonstration of using glBindTexture by creating and managing two textures 19887
Display lists - NeHe Tutorial JOGL Port 14339
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 27234
Flag effect (waving texture) - NeHe Tutorial JOGL Port 23010
How to compute the histogram of an image using glHistogram function 24539
How to create a display list in JOGL 23612
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18406
How to draw a Bezier curve using evaluators 33946
How to draw a bitmapped letter on the screen 14101
How to draw a texture mapped teapot with automatically generated texture coordinates 18327
How to draw a white rectangle on a black background 21594
How to draw anti-aliased lines in JOGL 21871
How to draw lines in different styles 45382
How to draw some text in a bitmapped font using glBitmap 40141
How to implement a simple double-buffered animation with mouse events 35660
How to intermix opaque and alpha blended polygons in the same scene 12607
How to make and execute a display list 20686
How to render a mesh Bezier surface using two dimensional evaluators 21046
How to render a wireframe cube 30816
How to texture map a checkerboard image onto two rectangles 96000
How to use composite modeling transformations to draw translated and rotated hierarchical models 15230
How to use cube map textures 25716
How to use glBlendEquation in JOGL 11568
How to use glCallLists in JOGL 14531
 
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