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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 48731
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 34305
3D shapes - NeHe Tutorial JOGL Port 57720
A model with a light which is moved by a modeling transformation 48930
A scene with different objects and a single light source 15978
Adding color - NeHe Tutorial JOGL Port 15199
Another method of texture mapping a checkerboard image onto two rectangles 14282
Another picking example in JOGL 41910
ArcBall rotation - NeHe Tutorial JOGL Port 37267
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 20672
Bezier patches - NeHe Tutorial JOGL Port 16365
Bitmap fonts - NeHe Tutorial JOGL Port 26377
Blending - NeHe Tutorial JOGL Port 21311
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 18686
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 24119
Cel shading - NeHe Tutorial JOGL Port 21824
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 21099
Collision detection - NeHe Tutorial JOGL Port 33562
Cool looking fog - NeHe Tutorial JOGL Port 16421
Demonstration of arbitrary clipping planes 13826
Demonstration of different effects of texture combiner functions 15186
Demonstration of different types of fog in JOGL 16663
Demonstration of point parameters and their effect on point primitives 11298
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18038
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11381
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12841
Demonstration of using glBindTexture by creating and managing two textures 20502
Display lists - NeHe Tutorial JOGL Port 14848
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28057
Flag effect (waving texture) - NeHe Tutorial JOGL Port 23898
How to compute the histogram of an image using glHistogram function 25285
How to create a display list in JOGL 24250
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18902
How to draw a Bezier curve using evaluators 34967
How to draw a bitmapped letter on the screen 14533
How to draw a texture mapped teapot with automatically generated texture coordinates 18771
How to draw a white rectangle on a black background 22357
How to draw anti-aliased lines in JOGL 22471
How to draw lines in different styles 46468
How to draw some text in a bitmapped font using glBitmap 40704
How to implement a simple double-buffered animation with mouse events 36581
How to intermix opaque and alpha blended polygons in the same scene 13143
How to make and execute a display list 21221
How to render a mesh Bezier surface using two dimensional evaluators 21616
How to render a wireframe cube 31730
How to texture map a checkerboard image onto two rectangles 97791
How to use composite modeling transformations to draw translated and rotated hierarchical models 16074
How to use cube map textures 26384
How to use glBlendEquation in JOGL 11946
How to use glCallLists in JOGL 15009
 
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