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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 52221
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 34908
3D shapes - NeHe Tutorial JOGL Port 59215
A model with a light which is moved by a modeling transformation 53539
A scene with different objects and a single light source 16259
Adding color - NeHe Tutorial JOGL Port 15502
Another method of texture mapping a checkerboard image onto two rectangles 14602
Another picking example in JOGL 42570
ArcBall rotation - NeHe Tutorial JOGL Port 38025
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 21153
Bezier patches - NeHe Tutorial JOGL Port 16665
Bitmap fonts - NeHe Tutorial JOGL Port 27093
Blending - NeHe Tutorial JOGL Port 21746
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 18966
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 24503
Cel shading - NeHe Tutorial JOGL Port 22154
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 21501
Collision detection - NeHe Tutorial JOGL Port 34061
Cool looking fog - NeHe Tutorial JOGL Port 16762
Demonstration of arbitrary clipping planes 14180
Demonstration of different effects of texture combiner functions 15538
Demonstration of different types of fog in JOGL 17029
Demonstration of point parameters and their effect on point primitives 11502
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18358
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11682
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13084
Demonstration of using glBindTexture by creating and managing two textures 21017
Display lists - NeHe Tutorial JOGL Port 15157
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28629
Flag effect (waving texture) - NeHe Tutorial JOGL Port 24388
How to compute the histogram of an image using glHistogram function 25831
How to create a display list in JOGL 24757
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19209
How to draw a Bezier curve using evaluators 35711
How to draw a bitmapped letter on the screen 14865
How to draw a texture mapped teapot with automatically generated texture coordinates 19093
How to draw a white rectangle on a black background 22919
How to draw anti-aliased lines in JOGL 22908
How to draw lines in different styles 47317
How to draw some text in a bitmapped font using glBitmap 41178
How to implement a simple double-buffered animation with mouse events 37303
How to intermix opaque and alpha blended polygons in the same scene 13516
How to make and execute a display list 21579
How to render a mesh Bezier surface using two dimensional evaluators 22048
How to render a wireframe cube 32579
How to texture map a checkerboard image onto two rectangles 99321
How to use composite modeling transformations to draw translated and rotated hierarchical models 16796
How to use cube map textures 26881
How to use glBlendEquation in JOGL 12234
How to use glCallLists in JOGL 15371
 
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