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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 19885
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 13454
3D shapes - NeHe Tutorial JOGL Port 21104
A model with a light which is moved by a modeling transformation 9713
A scene with different objects and a single light source 7273
Adding color - NeHe Tutorial JOGL Port 6738
Another method of texture mapping a checkerboard image onto two rectangles 6050
Another picking example in JOGL 16572
ArcBall rotation - NeHe Tutorial JOGL Port 16155
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 8248
Bezier patches - NeHe Tutorial JOGL Port 7030
Bitmap fonts - NeHe Tutorial JOGL Port 9770
Blending - NeHe Tutorial JOGL Port 9168
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 8878
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 10362
Cel shading - NeHe Tutorial JOGL Port 9656
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 10338
Collision detection - NeHe Tutorial JOGL Port 15003
Cool looking fog - NeHe Tutorial JOGL Port 6535
Demonstration of arbitrary clipping planes 5269
Demonstration of different effects of texture combiner functions 6896
Demonstration of different types of fog in JOGL 7227
Demonstration of point parameters and their effect on point primitives 4922
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 7942
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 4463
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 5491
Demonstration of using glBindTexture by creating and managing two textures 8362
Display lists - NeHe Tutorial JOGL Port 6083
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 13105
Flag effect (waving texture) - NeHe Tutorial JOGL Port 12052
How to compute the histogram of an image using glHistogram function 10463
How to create a display list in JOGL 10118
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 9669
How to draw a Bezier curve using evaluators 14945
How to draw a bitmapped letter on the screen 6214
How to draw a texture mapped teapot with automatically generated texture coordinates 7978
How to draw a white rectangle on a black background 9964
How to draw anti-aliased lines in JOGL 9028
How to draw lines in different styles 20918
How to draw some text in a bitmapped font using glBitmap 6189
How to implement a simple double-buffered animation with mouse events 15844
How to intermix opaque and alpha blended polygons in the same scene 5004
How to make and execute a display list 10097
How to render a mesh Bezier surface using two dimensional evaluators 9053
How to render a wireframe cube 13832
How to texture map a checkerboard image onto two rectangles 7191
How to use composite modeling transformations to draw translated and rotated hierarchical models 6039
How to use cube map textures 14010
How to use glBlendEquation in JOGL 4851
How to use glCallLists in JOGL 5789
 
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