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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 49996
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 34595
3D shapes - NeHe Tutorial JOGL Port 58435
A model with a light which is moved by a modeling transformation 50850
A scene with different objects and a single light source 16111
Adding color - NeHe Tutorial JOGL Port 15360
Another method of texture mapping a checkerboard image onto two rectangles 14462
Another picking example in JOGL 42250
ArcBall rotation - NeHe Tutorial JOGL Port 37641
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 20917
Bezier patches - NeHe Tutorial JOGL Port 16528
Bitmap fonts - NeHe Tutorial JOGL Port 26770
Blending - NeHe Tutorial JOGL Port 21528
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 18846
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 24311
Cel shading - NeHe Tutorial JOGL Port 21991
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 21294
Collision detection - NeHe Tutorial JOGL Port 33790
Cool looking fog - NeHe Tutorial JOGL Port 16614
Demonstration of arbitrary clipping planes 14006
Demonstration of different effects of texture combiner functions 15341
Demonstration of different types of fog in JOGL 16847
Demonstration of point parameters and their effect on point primitives 11392
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18214
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11501
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12961
Demonstration of using glBindTexture by creating and managing two textures 20744
Display lists - NeHe Tutorial JOGL Port 15014
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 28317
Flag effect (waving texture) - NeHe Tutorial JOGL Port 24151
How to compute the histogram of an image using glHistogram function 25551
How to create a display list in JOGL 24516
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19073
How to draw a Bezier curve using evaluators 35346
How to draw a bitmapped letter on the screen 14701
How to draw a texture mapped teapot with automatically generated texture coordinates 18907
How to draw a white rectangle on a black background 22628
How to draw anti-aliased lines in JOGL 22679
How to draw lines in different styles 46875
How to draw some text in a bitmapped font using glBitmap 40963
How to implement a simple double-buffered animation with mouse events 36940
How to intermix opaque and alpha blended polygons in the same scene 13314
How to make and execute a display list 21408
How to render a mesh Bezier surface using two dimensional evaluators 21826
How to render a wireframe cube 32120
How to texture map a checkerboard image onto two rectangles 98507
How to use composite modeling transformations to draw translated and rotated hierarchical models 16411
How to use cube map textures 26614
How to use glBlendEquation in JOGL 12098
How to use glCallLists in JOGL 15183
 
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