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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 48286
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 34049
3D shapes - NeHe Tutorial JOGL Port 57244
A model with a light which is moved by a modeling transformation 47905
A scene with different objects and a single light source 15884
Adding color - NeHe Tutorial JOGL Port 15050
Another method of texture mapping a checkerboard image onto two rectangles 14148
Another picking example in JOGL 41667
ArcBall rotation - NeHe Tutorial JOGL Port 37021
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 20535
Bezier patches - NeHe Tutorial JOGL Port 16238
Bitmap fonts - NeHe Tutorial JOGL Port 26046
Blending - NeHe Tutorial JOGL Port 21134
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 18547
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 23996
Cel shading - NeHe Tutorial JOGL Port 21483
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 20943
Collision detection - NeHe Tutorial JOGL Port 33345
Cool looking fog - NeHe Tutorial JOGL Port 16312
Demonstration of arbitrary clipping planes 13696
Demonstration of different effects of texture combiner functions 15076
Demonstration of different types of fog in JOGL 16526
Demonstration of point parameters and their effect on point primitives 11172
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 17882
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11266
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 12748
Demonstration of using glBindTexture by creating and managing two textures 20341
Display lists - NeHe Tutorial JOGL Port 14663
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 27803
Flag effect (waving texture) - NeHe Tutorial JOGL Port 23694
How to compute the histogram of an image using glHistogram function 25087
How to create a display list in JOGL 24095
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 18751
How to draw a Bezier curve using evaluators 34747
How to draw a bitmapped letter on the screen 14421
How to draw a texture mapped teapot with automatically generated texture coordinates 18671
How to draw a white rectangle on a black background 22153
How to draw anti-aliased lines in JOGL 22330
How to draw lines in different styles 46141
How to draw some text in a bitmapped font using glBitmap 40526
How to implement a simple double-buffered animation with mouse events 36356
How to intermix opaque and alpha blended polygons in the same scene 12984
How to make and execute a display list 21057
How to render a mesh Bezier surface using two dimensional evaluators 21477
How to render a wireframe cube 31481
How to texture map a checkerboard image onto two rectangles 97348
How to use composite modeling transformations to draw translated and rotated hierarchical models 15864
How to use cube map textures 26242
How to use glBlendEquation in JOGL 11857
How to use glCallLists in JOGL 14896
 
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