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JOGL
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Item Title Hits
2D texture font - NeHe Tutorial JOGL Port 54512
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port 35330
3D shapes - NeHe Tutorial JOGL Port 60279
A model with a light which is moved by a modeling transformation 56519
A scene with different objects and a single light source 16449
Adding color - NeHe Tutorial JOGL Port 15737
Another method of texture mapping a checkerboard image onto two rectangles 14820
Another picking example in JOGL 43180
ArcBall rotation - NeHe Tutorial JOGL Port 38617
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port 21701
Bezier patches - NeHe Tutorial JOGL Port 16900
Bitmap fonts - NeHe Tutorial JOGL Port 27465
Blending - NeHe Tutorial JOGL Port 22071
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port 19203
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port 24855
Cel shading - NeHe Tutorial JOGL Port 22474
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port 21868
Collision detection - NeHe Tutorial JOGL Port 34538
Cool looking fog - NeHe Tutorial JOGL Port 17031
Demonstration of arbitrary clipping planes 14470
Demonstration of different effects of texture combiner functions 15771
Demonstration of different types of fog in JOGL 17370
Demonstration of point parameters and their effect on point primitives 11654
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart 18735
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene 11938
Demonstration of the usage of the stencil buffer for masking nonrectangular regions 13318
Demonstration of using glBindTexture by creating and managing two textures 21456
Display lists - NeHe Tutorial JOGL Port 15412
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom 29134
Flag effect (waving texture) - NeHe Tutorial JOGL Port 24785
How to compute the histogram of an image using glHistogram function 26327
How to create a display list in JOGL 25133
How to determine the minimum and maximum values of a group of pixels using the glMinmax function 19450
How to draw a Bezier curve using evaluators 36283
How to draw a bitmapped letter on the screen 15161
How to draw a texture mapped teapot with automatically generated texture coordinates 19395
How to draw a white rectangle on a black background 23393
How to draw anti-aliased lines in JOGL 23259
How to draw lines in different styles 47887
How to draw some text in a bitmapped font using glBitmap 41468
How to implement a simple double-buffered animation with mouse events 37824
How to intermix opaque and alpha blended polygons in the same scene 13753
How to make and execute a display list 21873
How to render a mesh Bezier surface using two dimensional evaluators 22372
How to render a wireframe cube 33157
How to texture map a checkerboard image onto two rectangles 100774
How to use composite modeling transformations to draw translated and rotated hierarchical models 17518
How to use cube map textures 27302
How to use glBlendEquation in JOGL 12480
How to use glCallLists in JOGL 15657
 
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