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JOGL
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Hits
2D texture font - NeHe Tutorial JOGL Port
10607
3D lens flare with occlusion testing - NeHe Tutorial JOGL Port
7646
3D shapes - NeHe Tutorial JOGL Port
10739
A model with a light which is moved by a modeling transformation
5541
A scene with different objects and a single light source
3873
Adding color - NeHe Tutorial JOGL Port
3598
Another method of texture mapping a checkerboard image onto two rectangles
3393
Another picking example in JOGL
8293
ArcBall rotation - NeHe Tutorial JOGL Port
8561
Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port
4400
Bezier patches - NeHe Tutorial JOGL Port
3789
Bitmap fonts - NeHe Tutorial JOGL Port
5304
Blending - NeHe Tutorial JOGL Port
5099
Blitter function, RAW texture loading - NeHe Tutorial JOGL Port
4635
Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port
5417
Cel shading - NeHe Tutorial JOGL Port
5322
Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port
5563
Collision detection - NeHe Tutorial JOGL Port
7695
Cool looking fog - NeHe Tutorial JOGL Port
3438
Demonstration of arbitrary clipping planes
2997
Demonstration of different effects of texture combiner functions
3832
Demonstration of different types of fog in JOGL
4183
Demonstration of point parameters and their effect on point primitives
2838
Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart
4055
Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene
2721
Demonstration of the usage of the stencil buffer for masking nonrectangular regions
3162
Demonstration of using glBindTexture by creating and managing two textures
4190
Display lists - NeHe Tutorial JOGL Port
3326
Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom
6408
Flag effect (waving texture) - NeHe Tutorial JOGL Port
5220
How to compute the histogram of an image using glHistogram function
4804
How to create a display list in JOGL
5123
How to determine the minimum and maximum values of a group of pixels using the glMinmax function
4253
How to draw a Bezier curve using evaluators
7078
How to draw a bitmapped letter on the screen
3508
How to draw a texture mapped teapot with automatically generated texture coordinates
4175
How to draw a white rectangle on a black background
5275
How to draw anti-aliased lines in JOGL
4441
How to draw lines in different styles
9990
How to draw some text in a bitmapped font using glBitmap
3576
How to implement a simple double-buffered animation with mouse events
7090
How to intermix opaque and alpha blended polygons in the same scene
2969
How to make and execute a display list
5011
How to render a mesh Bezier surface using two dimensional evaluators
4712
How to render a wireframe cube
7225
How to texture map a checkerboard image onto two rectangles
3964
How to use composite modeling transformations to draw translated and rotated hierarchical models
3535
How to use cube map textures
8281
How to use glBlendEquation in JOGL
2868
How to use glCallLists in JOGL
3201
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