java left logo
java middle logo
java right logo
 

Home arrow Other API Tips arrow Java3D arrow Using the custom behavior class
 
 
Main Menu
Home
Java Tutorials
Book Reviews
Java SE Tips
Java ME Tips
Java EE Tips
Other API Tips
Java Applications
Java Libraries
Java Games
Java Network
Java Forums
Java Blog




Most Visited Tips
Java SE Tips
Java ME Tips
Java EE Tips
Other API Tips
Java Applications
Java Libraries
Java Games
Book Reviews
Top Rated Tips
Java SE Tips
Java ME Tips
Java EE Tips
Other API Tips
Java Applications
Java Libraries
Java Games
Book Reviews


Statistics
Registered Users: 3947
Java SE Tips: 614
Java ME Tips: 202
Java EE Tips: 183
Other API Tips: 779
Java Applications: 298
Java Libraries: 209
Java Games: 16
Book Reviews:
 
 
 
Using the custom behavior class E-mail
User Rating: / 2
PoorBest 

Finding or writing the appropriate behavior class for your application is the beginning of writing an interactive Java 3D program. This tip covers the programming issues in adding behavior objects to programs.

The next list summarizes the steps for using a behavior object in a recipe.

  1. prepare the scene graph (by adding a TransformGroup or other necessary objects)
  2. insert behavior object in the scene graph, referencing the object of change
  3. specify a scheduling bounds (or SchedulingBoundingLeaf)
  4. set write (and read) capabilities for the target object (as appropriate)
    1. The sample illustrates this recipe,it renders a single ColorCube that rotates when any key is pressed.

      public BranchGroup createSceneGraph() {
          BranchGroup objRoot = new BranchGroup();

          TransformGroup objRotate = new TransformGroup();
          objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

          objRoot.addChild(objRotate);
          objRotate.addChild(new ColorCube(0.4));
          
          // Create the SimpleBehavior object
          SimpleBehavior myRotationBehavior = new SimpleBehavior(objRotate);
          myRotationBehavior.setSchedulingBounds(new BoundingSphere());
          // Add it into the scene
          objRoot.addChild(myRotationBehavior);

          objRoot.compile();

          return objRoot;
      }

       Related Tips

 
< Prev   Next >

Page 1 of 0 ( 0 comments )

You can share your information about this topic using the form below!

Please do not post your questions with this form! Thanks.


Name (required)


E-Mail (required)

Your email will not be displayed on the site - only to our administrator
Homepage(optional)



Comment Enable HTML code : Yes No



 
       
         
     
 
 
 
   
 
 
java bottom left
java bottom middle
java bottom right
RSS 0.91 FeedRSS 1.0 FeedRSS 2.0 FeedATOM FeedOPML Feed

Home - About Us - Privacy Policy
Copyright 2005 - 2008 www.java-tips.org
Java is a trademark of Sun Microsystems, Inc.