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How to use Appearance to render only the points from a more complex geometry E-mail
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This Java tip demonstrates using an Appearance to render only the points from a more complex geometry.


Image

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;

import javax.media.j3d.Alpha;
import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Geometry;
import javax.media.j3d.PolygonAttributes;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.TriangleFanArray;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class YoyoPointApp extends Applet {

  /////////////////////////////////////////////////
  //
  // create scene graph branch group
  //
  public class Yoyo extends Shape3D {

    ////////////////////////////////////////////
    //
    // create Shape3D with geometry and appearance
    // the geometry is created in method yoyoGeometry
    // the appearance is created in method yoyoAppearance
    //
    public Yoyo() {

      this.setGeometry(yoyoGeometry());
      this.setAppearance(yoyoAppearance());

    // end of Yoyo constructor

    ////////////////////////////////////////////
    //
    // create yoyo geometry
    // four triangle fans represent the yoyo
    // strip indicies_______________
    //   0 0N+0 to 1N+0 ( 0 to N )
    //   1 1N+1 to 2N+1
    //   2 2N+2 to 3N+2
    //   3 3N+4 to 4N+3
    //
    private Geometry yoyoGeometry() {

      TriangleFanArray tfa;
      int N = 17;
      int totalN = (N + 1);
      Point3f coords[] new Point3f[totalN];
      int stripCounts[] N + 1, N + 1, N + 1, N + };
      float r = 0.6f;
      float w = 0.4f;
      int n;
      double a;
      float x, y;

      // set the central points for four triangle fan strips
      coords[(N + 1)] new Point3f(0.0f0.0f, w);
      coords[(N + 1)] new Point3f(0.0f0.0f0.0f);
      coords[(N + 1)] new Point3f(0.0f0.0f0.0f);
      coords[(N + 1)] new Point3f(0.0f0.0f, -w);

      for (a = 0, n = 0; n < N; a = 2.0 * Math.PI / (N - 1* ++n) {
        x = (float) (r * Math.cos(a));
        y = (float) (r * Math.sin(a));
        coords[(N + 1+ n + 1new Point3f(x, y, w);
        coords[(N + 1+ N - nnew Point3f(x, y, w);
        coords[(N + 1+ n + 1new Point3f(x, y, -w);
        coords[(N + 1+ N - nnew Point3f(x, y, -w);
      }

      tfa = new TriangleFanArray(totalN, TriangleFanArray.COORDINATES,
          stripCounts);

      tfa.setCoordinates(0, coords);

      return tfa;

    // end of method yoyoGeometry in class Yoyo

    ////////////////////////////////////////////
    //
    // create yoyo geometry
    //
    private Appearance yoyoAppearance() {

      Appearance appearance = new Appearance();
      PolygonAttributes polyAttrib = new PolygonAttributes();

      polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_POINT);
      appearance.setPolygonAttributes(polyAttrib);

      return appearance;

    // end of method yoyoAppearance of class Yoyo

  // end of class Yoyo

  /////////////////////////////////////////////////
  //
  // create scene graph branch group
  //
  public BranchGroup createSceneGraph() {

    BranchGroup objRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objSpin = new TransformGroup();
    objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    objRoot.addChild(objSpin);

    objSpin.addChild(new Yoyo());

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-14000);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
        objSpin);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.00.00.0),
        100.0);
    rotator.setSchedulingBounds(bounds);
    objSpin.addChild(rotator);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  // end of CreateSceneGraph method of YoyoPointApp

  // Create a simple scene and attach it to the virtual universe

  public YoyoPointApp() {
    setLayout(new BorderLayout());
    Canvas3D canvas3D = new Canvas3D(null);
    add("Center", canvas3D);

    BranchGroup scene = createSceneGraph();

    // SimpleUniverse is a Convenience Utility class
    SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    simpleU.getViewingPlatform().setNominalViewingTransform();

    simpleU.addBranchGraph(scene);
  // end of YoyoPointApp constructor

  //  The following allows this to be run as an application
  //  as well as an applet

  public static void main(String[] args) {
    Frame frame = new MainFrame(new YoyoPointApp()256256);
  // end of main method of YoyoPointApp

// end of class YoyoPointApp

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