As known, normals are required for shaded visual objects. When creating visual objects using Geometry classes, use one of the setNormal() methods to specify per vertex normal vectors.

Through defining the surface normals of the geometry of box, this program illustrates how to define the surface normals for the Shape created by GeometryArray.

 private Geometry createGeometry(){ int pNum=24; // Define the geometry which need to define the normals QuadArray quadArray=new QuadArray(pNum, GeometryArray.COORDINATES|GeometryArray.NORMALS); // Create a array of Vector3f to store the normal for per vertex Vector3f[] normals=new Vector3f[pNum]; ... int i=0; for(i=0;i<4;i++){ normals[i]=new Vector3f(0.0f,0.0f,1.0f); } for(;i<8;i++){ normals[i]=new Vector3f(1.0f,0.0f,0.0f); } for(;i<12;i++){ normals[i]=new Vector3f(0.0f,0.0f,-1.0f); } for(;i<16;i++){ normals[i]=new Vector3f(-1.0f,0.0f,0.0f); } for(;i<20;i++){ normals[i]=new Vector3f(0.0f,1.0f,0.0f); } for(;i<24;i++){ normals[i]=new Vector3f(0.0f,-1.0f,0.0f); } quadArray.setCoordinates(0,points); // Set the normals for this geometry quadArray.setNormals(0,normals); return quadArray; }