This program demonstrates using glBindTexture() by creating and managing two textures. The example is ported from C examples in the OpenGL Programming Guide (known as the "red book").

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 package glredbook11;

import java.awt.event.*;
import java.nio.ByteBuffer;

import javax.swing.JFrame;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.util.*;

/**
 * This program demonstrates using glBindTexture() by creating and managing two
 * textures.
 * 
 * @author Kiet Le (Java port)
 */
public class texbind
  extends JFrame
    implements GLEventListener, KeyListener
{
  private GLCapabilities caps;
  private GLCanvas canvas;
  private GLU glu;
  private GLUT glut;
  //
  private static final int rgba = 4;
  private static final int checkImageWidth = 64;
  private static final int checkImageHeight = 64;
  // private byte checkImage[][][];
  // private byte otherImage[][][];
  private ByteBuffer checkImageBuf = //
  BufferUtil.newByteBuffer(checkImageWidth * checkImageHeight * rgba);
  private ByteBuffer otherImageBuf = //
  BufferUtil.newByteBuffer(checkImageWidth * checkImageHeight * rgba);
  private int[] texName = new int[2];

  public texbind()
  {
    super("texbind");

    caps = new GLCapabilities();
    canvas = new GLCanvas(caps);
    canvas.addGLEventListener(this);
    canvas.addKeyListener(this);

    getContentPane().add(canvas);
  }

  public void run()
  {
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setSize(250, 250);
    setLocationRelativeTo(null);
    setVisible(true);
    canvas.requestFocusInWindow();
  }

  public static void main(String[] args)
  {
    new texbind().run();
  }

  public void init(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();
    glu = new GLU();

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    gl.glShadeModel(GL.GL_FLAT);
    gl.glEnable(GL.GL_DEPTH_TEST);

    makeCheckImages();

    gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);

    gl.glGenTextures(2, texName, 0);
    gl.glBindTexture(GL.GL_TEXTURE_2D, texName[0]);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER,
        GL.GL_NEAREST);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER,
        GL.GL_NEAREST);
    gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, checkImageWidth,
        checkImageHeight, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, checkImageBuf);

    gl.glBindTexture(GL.GL_TEXTURE_2D, texName[1]);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER,
        GL.GL_NEAREST);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER,
        GL.GL_NEAREST);
    gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_DECAL);
    gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, checkImageWidth,
        checkImageHeight, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, otherImageBuf);
    gl.glEnable(GL.GL_TEXTURE_2D);
  }

  public void display(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();

    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
    gl.glBindTexture(GL.GL_TEXTURE_2D, texName[0]);
    gl.glBegin(GL.GL_QUADS);
    gl.glTexCoord2d(0.0, 0.0);
    gl.glVertex3d(-2.0, -1.0, 0.0);
    gl.glTexCoord2d(0.0, 1.0);
    gl.glVertex3d(-2.0, 1.0, 0.0);
    gl.glTexCoord2d(1.0, 1.0);
    gl.glVertex3d(0.0, 1.0, 0.0);
    gl.glTexCoord2d(1.0, 0.0);
    gl.glVertex3d(0.0, -1.0, 0.0);
    gl.glEnd();
    gl.glBindTexture(GL.GL_TEXTURE_2D, texName[1]);
    gl.glBegin(GL.GL_QUADS);
    gl.glTexCoord2d(0.0, 0.0);
    gl.glVertex3d(1.0, -1.0, 0.0);
    gl.glTexCoord2d(0.0, 1.0);
    gl.glVertex3d(1.0, 1.0, 0.0);
    gl.glTexCoord2d(1.0, 1.0);
    gl.glVertex3d(2.41421, 1.0, -1.41421);
    gl.glTexCoord2d(1.0, 0.0);
    gl.glVertex3d(2.41421, -1.0, -1.41421);
    gl.glEnd();
    gl.glFlush();
  }

  public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h)
  {
    GL gl = drawable.getGL();

    gl.glViewport(0, 0, w, h);
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glLoadIdentity();
    glu.gluPerspective(60.0, (float) w / (float) h, 1.0, 30.0);
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glLoadIdentity();
    gl.glTranslated(0.0, 0.0, -3.6);
  }

  public void displayChanged(GLAutoDrawable drawable, boolean modeChanged,
      boolean deviceChanged)
  {
  }

  private void makeCheckImages()
  {
    byte c = 0x00;

    for (int i = 0; i < checkImageWidth; i++)
    {
      for (int j = 0; j < checkImageHeight; j++)
      {

        c = (byte) ((((byte) ((i & 0x8) == 0 ? 0x00 : 0xff)//
        ^ (byte) ((j & 0x8) == 0 ? 0x00 : 0xff))));
        // checkImage[i][j][0] = (byte) c;
        // checkImage[i][j][1] = (byte) c;
        // checkImage[i][j][2] = (byte) c;
        checkImageBuf.put((byte) c);
        checkImageBuf.put((byte) c);
        checkImageBuf.put((byte) c);
        checkImageBuf.put((byte) 0xff);

        c = (byte) ((((byte) ((i & 0x10) == 0 ? 0x00 : 0xff)//
        ^ (byte) ((j & 0x10) == 0 ? 0x00 : 0xff))));

        otherImageBuf.put((byte) c);
        otherImageBuf.put((byte) 0);
        otherImageBuf.put((byte) 0);
        otherImageBuf.put((byte) 0xff);
      }
    }
    checkImageBuf.rewind();
    otherImageBuf.rewind();
  }

  public void keyTyped(KeyEvent key)
  {
  }

  public void keyPressed(KeyEvent key)
  {
    switch (key.getKeyCode()) {
      case KeyEvent.VK_ESCAPE:
        System.exit(0);
      default:
        break;
    }
  }

  public void keyReleased(KeyEvent key)
  {
  }
}

Source: Kiet Le's The Red Book Examples using JOGL