This program demonstrates drawing pixels and shows the effect of glDrawPixels(), glCopyPixels(), and glPixelZoom(). Interaction: moving the mouse while pressing the mouse button will copy the image in the lower-left corner of the window to the mouse position, using the current pixel zoom factors. There is no attempt to prevent you from drawing over the original image. If you press the 'r' key, the original image and zoom factors are reset. If you press the 'z' or 'Z' keys, you change the zoom factors.

The example is ported from C examples in the OpenGL Programming Guide (known as the "red book").

-> Copyright and Permission Notice

 package glredbook11;

/**
 * This program demonstrates drawing pixels and shows the effect of
 * glDrawPixels(), glCopyPixels(), and glPixelZoom(). Interaction: moving the
 * mouse while pressing the mouse button will copy the image in the lower-left
 * corner of the window to the mouse position, using the current pixel zoom
 * factors. There is no attempt to prevent you from drawing over the original
 * image. If you press the 'r' key, the original image and zoom factors are
 * reset. If you press the 'z' or 'Z' keys, you change the zoom factors.
 * 
 * @author Kiet Le (java port)
 */

import java.awt.Point;
import java.awt.event.*;
import java.nio.ByteBuffer;

import javax.swing.*;

import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.util.*;

/**
 * This program demonstrates drawing pixels and shows the effect of
 * glDrawPixels(), glCopyPixels(), and glPixelZoom(). Interaction: moving the
 * mouse while pressing the mouse button will copy the image in the lower-left
 * corner of the window to the mouse position, using the current pixel zoom
 * factors. There is no attempt to prevent you from drawing over the original
 * image. If you press the 'r' key, the original image and zoom factors are
 * reset. If you press the 'z' or 'Z' keys, you change the zoom factors.
 * 
 * @author Kiet Le (Java port)
 */
public class image
  extends JFrame
    implements GLEventListener, KeyListener, MouseMotionListener
{
  private GLCapabilities caps;
  private GLCanvas canvas;
  private GLU glu;
  private GLUT glut;
  //
  private static final int checkImageWidth = 64;
  private static final int checkImageHeight = 64;
  private static final int rgb = 3;
  private byte checkImage[][][];
  private ByteBuffer checkImageBuf = 
  BufferUtil.newByteBuffer(checkImageHeight * checkImageWidth * rgb);

  private static float zoomFactor = 1.0f;
  private static int height;
  private Point mousePoint;// = new Point(); 

  //
  public image()
  {
    super("image");// name of file as title in window bar
    /*
     * display mode (single buffer and RGBA)
     */
    caps = new GLCapabilities();
    caps.setDoubleBuffered(false);
    System.out.println(caps.toString());
    canvas = new GLCanvas(caps);
    canvas.addGLEventListener(this);
    canvas.addKeyListener(this);
    canvas.addMouseMotionListener(this);
    //
    getContentPane().add(canvas);
  }

  /*
   * Declare initial window size, position, and set frame's close behavior. Open
   * window with "hello" in its title bar. Call initialization routines.
   * Register callback function to display graphics. Enter main loop and process
   * events.
   */
  public void run()
  {
    setSize(250, 250);
    setLocationRelativeTo(null); // center
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setVisible(true);
    canvas.requestFocusInWindow();
  }

  public static void main(String[] args)
  {
    new image().run();
  }

  public void init(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();
    glu = new GLU();
    glut = new GLUT();
    //
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    gl.glShadeModel(GL.GL_FLAT);
    makeCheckImage();
    gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
  }

  public void display(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();
    
    gl.glClear(GL.GL_COLOR_BUFFER_BIT);

    if (mousePoint != null)
    {
      int screeny = height - (int)mousePoint.getY();
      gl.glRasterPos2i(mousePoint.x, screeny);
      gl.glPixelZoom(zoomFactor, zoomFactor);
      gl.glCopyPixels(0, 0, checkImageWidth, checkImageHeight, GL.GL_COLOR);
      //gl.glPixelZoom(1.0f, 1.0f);
      //mousePoint = null;
    }
    else gl.glRasterPos2i(0, 0);

    gl.glDrawPixels(checkImageWidth, checkImageHeight, GL.GL_RGB,
        GL.GL_UNSIGNED_BYTE, checkImageBuf);

    gl.glFlush();
  }

  public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h)
  {
    GL gl = drawable.getGL();
    
    gl.glViewport(0, 0, w, h);
    height = h;
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glLoadIdentity();
    glu.gluOrtho2D(0.0, (double) w, 0.0, (double) h);
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glLoadIdentity();
  }

  public void displayChanged(GLAutoDrawable drawable, boolean modeChanged,
      boolean deviceChanged)
  {
  }

  /*
   * 3D array won't be used. I left it here for you to see.
   */
  private void makeCheckImage()
  {
    byte c = (byte) 0xFF;

    for (int i = 0; i < checkImageWidth; i++)
    {
      for (int j = 0; j < checkImageHeight; j++)
      {
        // c = ((((i & 0x8) == 0) ^ ((j & 0x8)) == 0)) * 255;
        c = (byte)( ( ((byte)((i & 0x8)==0?0x00:0xff)//
            ^(byte)((j & 0x8)==0?0x00:0xff))));
        // checkImage[i][j][0] = (byte) c;
        // checkImage[i][j][1] = (byte) c;
        // checkImage[i][j][2] = (byte) c;
        checkImageBuf.put((byte) c);
        checkImageBuf.put((byte) c);
        checkImageBuf.put((byte) c);
      }
    }
    checkImageBuf.rewind();
  }//

  public void keyTyped(KeyEvent e)
  {
  }

  public void keyPressed(KeyEvent key)
  {
    switch (key.getKeyChar()) {
      case KeyEvent.VK_ESCAPE:
        System.exit(0);
        break;
      case 'r':
      case 'R':
        zoomFactor = 1.0f;
        System.out.println("zoomFactor reset to 1.0\n");
        break;
      case 'z':
        zoomFactor += 0.5;
        if (zoomFactor >= 3.0) zoomFactor = 3.0f;
        System.out.println("zoomFactor is now " + zoomFactor);
        break;
      case 'Z':
        zoomFactor -= 0.5;
        if (zoomFactor <= 0.5) zoomFactor = 0.5f;
        System.out.println("zoomFactor is now " + zoomFactor);
        break;

      default:
        break;
    }
    canvas.display();
  }

  public void keyReleased(KeyEvent e)
  {
  }

  public void mouseDragged(MouseEvent e)
  {

  }

  public void mouseMoved(MouseEvent mouse)
  {
    mousePoint = mouse.getPoint();
    //screeny = height - (int) mouse.getY();
    canvas.display();
  }

}

Source: Kiet Le's The Red Book Examples using JOGL