This program demonstrates polygon offset to draw a shaded polygon and its wireframe counterpart without ugly visual artifacts ("stitching"). The example is ported from C examples in the OpenGL Programming Guide (known as the "red book").

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 package glredbook11;

import java.awt.event.*;

import javax.swing.*;

import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.util.*;

/**
 * This program demonstrates polygon offset to draw a shaded polygon and its
 * wireframe counterpart without ugly visual artifacts ("stitching").
 * 
 * @author Kiet Le (java port)
 */
public class polyoff
  extends JFrame
    implements GLEventListener, KeyListener, MouseListener
{
  private GLCapabilities caps;
  private GLCanvas canvas;
  private GLU glu;
  private GLUT glut;

  private int list;
  private int spinx = 0;
  private int spiny = 0;
  private float tdist = 0.0f;
  private float polyfactor = 1.0f;
  private float polyunits = 1.0f;


  public polyoff()
  {
    super("polyoff");// name of file as title in window bar
    /*
     * display mode (single buffer and RGBA)
     */
    caps = new GLCapabilities();
    caps.setDoubleBuffered(false);
    System.out.println(caps.toString());
    canvas = new GLCanvas(caps);
    canvas.addGLEventListener(this);
    canvas.addKeyListener(this);
    canvas.addMouseListener(this);

    getContentPane().add(canvas);
  }

  public void run()
  {
    setSize(512, 256);
    setLocationRelativeTo(null); // center
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setVisible(true);
    canvas.requestFocusInWindow();
  }

  public static void main(String[] args)
  {
    new polyoff().run();
  }

  /*
   * specify initial properties create display list with sphere initialize
   * lighting and depth buffer
   */
  public void init(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();
    glu = new GLU();
    glut = new GLUT();
    //

    float light_ambient[] =
    { 0.0f, 0.0f, 0.0f, 1.0f };
    float light_diffuse[] =
    { 1.0f, 1.0f, 1.0f, 1.0f };
    float light_specular[] =
    { 1.0f, 1.0f, 1.0f, 1.0f };
    float light_position[] =
    { 1.0f, 1.0f, 1.0f, 0.0f };

    float global_ambient[] =
    { 0.2f, 0.2f, 0.2f, 1.0f };

    gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

    list = gl.glGenLists(1);
    gl.glNewList(list, GL.GL_COMPILE);
    glut.glutSolidSphere(1.0, 20, 12);
    gl.glEndList();

    gl.glEnable(GL.GL_DEPTH_TEST);

    gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, light_ambient, 0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, light_diffuse, 0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, light_specular, 0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position, 0);
    gl.glLightModelfv(GL.GL_LIGHT_MODEL_AMBIENT, global_ambient, 0);
  }

  /*
   * display() draws two spheres, one with a gray, diffuse material, the other
   * sphere with a magenta material with a specular highlight.
   */
  public void display(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();

    /* clear all pixels */
    double mat_ambient[] =
    { 0.8, 0.8, 0.8, 1.0 };
    double mat_diffuse[] =
    { 1.0, 0.0, 0.5, 1.0 };
    double mat_specular[] =
    { 1.0, 1.0, 1.0, 1.0 };
    float gray[] =
    { 0.8f, 0.8f, 0.8f, 1.0f };
    float black[] =
    { 0.0f, 0.0f, 0.0f, 1.0f };

    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
    gl.glPushMatrix();
    gl.glTranslated(0.0, 0.0, tdist);
    gl.glRotated((double) spinx, 1.0, 0.0, 0.0);
    gl.glRotated((double) spiny, 0.0, 1.0, 0.0);

    gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, gray, 0);
    gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, black, 0);
    gl.glMaterialf(GL.GL_FRONT, GL.GL_SHININESS, 0.0f);
    gl.glEnable(GL.GL_LIGHTING);
    gl.glEnable(GL.GL_LIGHT0);
    gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
    gl.glPolygonOffset(polyfactor, polyunits);
    gl.glCallList(list);
    gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);

    gl.glDisable(GL.GL_LIGHTING);
    gl.glDisable(GL.GL_LIGHT0);
    gl.glColor3d(1.0, 1.0, 1.0);
    gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
    gl.glCallList(list);
    gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);

    gl.glPopMatrix();
    gl.glFlush();

  }

  /* call when window is resized */
  public void reshape(GLAutoDrawable drawable, int x, int y, int width,
      int height)
  {
    GL gl = drawable.getGL();
    //
    gl.glViewport(0, 0, width, height);
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glLoadIdentity();
    glu.gluPerspective(45.0, (double) width / (double) height, 1.0, 10.0);
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glLoadIdentity();
    glu.gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
  }

  public void displayChanged(GLAutoDrawable drawable, boolean modeChanged,
      boolean deviceChanged)
  {
  }

  public void keyTyped(KeyEvent key)
  {

  }

  public void keyPressed(KeyEvent key)
  {
    switch (key.getKeyChar()) {
      case 't':
        if (tdist < 4.0) tdist = (tdist + 0.5f);
        break;
      case 'T':
        if (tdist > -5.0) tdist = (tdist - 0.5f);
        break;
      case 'F':
        polyfactor = polyfactor + 0.1f;
        System.out.println("polyfactor is " + polyfactor);
        break;
      case 'f':
        polyfactor = polyfactor - 0.1f;
        System.out.println("polyfactor is " + polyfactor);
        break;
      case 'U':
        polyunits = polyunits + 1.0f;
        System.out.println("polyunits is " + polyunits);
        break;
      case 'u':
        polyunits = polyunits - 1.0f;
        System.out.println("polyunits is " + polyunits);
        break;
      default:
        break;
    }
    canvas.display();
  }

  public void keyReleased(KeyEvent key)
  {
  }

  public void mouseClicked(MouseEvent mouse)
  {
  }

  public void mousePressed(MouseEvent mouse)
  {
    switch (mouse.getButton()) {
      case MouseEvent.BUTTON1:
        spinx = (spinx + 5) % 360;
        break;
      case MouseEvent.BUTTON2:
        spiny = (spiny + 5) % 360;
        break;

      default:
        break;
    }
    canvas.display();
  }

  public void mouseReleased(MouseEvent mouse)
  {
  }

  public void mouseEntered(MouseEvent mouse)
  {
  }

  public void mouseExited(MouseEvent mouse)
  {
  }

}

Source: Kiet Le's The Red Book Examples using JOGL