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How to retrieve and print the graphic device information |
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This Java Swing tip illustrates a quick utility to print out graphic device
information. This tip will work on systems with multiple monitors. Developers
may note that each GraphicsDevice has a number of GraphicsConfiguration objects
associated with it. These objects specify different configurations in which
the GraphicsDevice can be used.
import java.awt.*;
import javax.swing.*;
public class GuiScreens {
public static void main(String[] args) {
Rectangle virtualBounds = new Rectangle();
GraphicsEnvironment ge =
GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] gs = ge.getScreenDevices();
JFrame frame[][] = new JFrame[gs.length][];
for (int j = 0; j < gs.length; j++) {
GraphicsDevice gd = gs[j];
System.out.println("Device " + j + ": " + gd);
GraphicsConfiguration[] gc = gd.getConfigurations();
frame[j] = new JFrame[gc.length];
for (int i=0; i < gc.length; i++) {
System.out.println(" Configuration " + i + ": " + gc[i]);
System.out.println(" Bounds: " + gc[i].getBounds());
virtualBounds = virtualBounds.union(gc[i].getBounds());
frame[j][i] = new JFrame("Config: " + i, gc[i]);
frame[j][i].setBounds(50, 50, 400, 100);
frame[j][i].setLocation(
(int)gc[i].getBounds().getX() + 50,
(int)gc[i].getBounds().getY() + 50);
frame[j][i].getContentPane().add(
new JTextArea("Config:\n" + gc[i]));
frame[j][i].setVisible(true);
}
System.out.println("Overall bounds: " + virtualBounds);
}
}
}
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