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How to load an audio clip and play it in an applet E-mail
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This Java swing tip illustrates a method of loading and playing an audio clip. This tip also includes a GUI to provide user with different options like playing the clip in loop, stoping it etc. Developers may customize this and make their own Audio player.

import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class LoadAudioAndPlay extends JApplet {
   private AudioClip sound1, sound2, currentSound;  
   private JButton playSound, loopSound, stopSound;
   private JComboBox chooseSound;

   // load the image when the applet begins executing
   public void init()
   {
      Container c = getContentPane();
      c.setLayoutnew FlowLayout() );

      String choices[] "Welcome""Hi" };
      chooseSound = new JComboBoxchoices );
      chooseSound.addItemListener(
         new ItemListener() {
            public void itemStateChangedItemEvent e )
            {
               currentSound.stop();

               currentSound =
                  chooseSound.getSelectedIndex() == ?
                     sound1 : sound2;
            }
         }
      );
      c.addchooseSound );

      ButtonHandler handler = new ButtonHandler();
      playSound = new JButton"Play" );
      playSound.addActionListenerhandler );
      c.addplaySound );
      loopSound = new JButton"Loop" );
      loopSound.addActionListenerhandler );
      c.addloopSound );
      stopSound = new JButton"Stop" );
      stopSound.addActionListenerhandler );
      c.addstopSound );

      sound1 = getAudioClip(
                 getDocumentBase()"welcome.wav" );
      sound2 = getAudioClip(
                 getDocumentBase()"hi.au" );
      currentSound = sound1;
   }

   // stop the sound when the user switches Web pages
   // (i.e., be polite to the user)
   public void stop()
   {
      currentSound.stop();
   }

   private class ButtonHandler implements ActionListener {
      public void actionPerformedActionEvent e )
      {
         if e.getSource() == playSound c
            currentSound.play();
         else if e.getSource() == loopSound 
            currentSound.loop();
         else if e.getSource() == stopSound 
            currentSound.stop();
      }
   }
}


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