TiledLayer tiledLayer;
Image bg;
int tileData[][]={
{11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,
11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,
11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,
11,11,11,11,11,11,11,11,11,11},
{14,11,14,11,14,11,11,14,11,14,11,11,14,11,14,11,14,14,11,11,
14,11,11,11,14,11,14,11,14,11,14,14,14,14,11,11,11,11,11,11,
11,14,11,11,14,11,11,14,11,11,14,11,11,14,11,14,14,11,14,11,
14,11,14,11,14,11,14,14,11,14},
{13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,11,11,11,11,
11,13,13,13,13,13,11,11,11,11,11,13,13,13,13,11,11,11,11,11,
13,13,13,13,13,13,13,13,13,13,13, 9, 9, 9, 9, 9,11, 9,11, 9,
9, 9, 9, 9, 9, 9,11,11,11,11},
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,17,17,17,
17,17,9,9,9,9,9,17,17,17,17,17,9,9,9,9,11,11,11,11,
11,9,9,9,9,9,9,9,9,9,9,9,9,8,8,8,8,11,14,11,
8,8,9,9,8,8,8,9,11,11,11},
{8,8,8,9,9,8,8,8,8,8,8,14,8,8,8,8,10,10,10,
10,10,8,8,14,8,8,10,10,10,10,10,8,8,8,8,10,9,10,9,10,
8,8,14,8,8,8,8,14,8,8,8,8,8,8,8,8,10,8,10,9,9,
8,8,9,9,8,8,9,11,11},
{9,9,8,8,8,8,8,9,8,8,8,8,8,8,8,8,10,10,10,
10,10,8,8,8,8,8,10,10,10,10,10,8,8,8,8,10,10,10,10,
10,8,8,9,9,9,9,9,9,8,8,8,8,8,8,8,8,10,8,10,
8,8,8,8,8,8,8,8,8,9,11},
{16,16,10,16,16,10,10,16,10,10,10,16,10,10,10,10,10,10,10,10,
10,16,16,16,16,16,10,10,10,10,10,16,16,16,16,10,10,10,10,10,
10,10,10,10,10,16,16,16,16,16,16,16,16,16,16,16,10,16,10,16,
16,16,16,16,16,16,16,16,16,16},
{10,10,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10}
};
boolean toggle=false;
public init() {
try {
bg=Image.createImage("/bg.png");
}catch(Exception e){}
//Initialize the TIle Set
tiledLayer=new TiledLayer(tileData[0].length,
tileData.length, bg, 30, 30);
//Set the tile data
for(int i=0;i<set.length;i++) {
for(int j=0;j<tileData[0].length;j++) {
tiledLayer.setCell(j,i, set[i][j]) ;
}
}
}
// Now paint the Tiled Layer
void paint(Graphics g) {
tiledLayer.paint(g);
}
public void run() {
while(true) {
if(toggle)
tiledLayer.setAnimatedTile(-1, 7);
else
tiledLayer.setAnimatedTile(-1, 10);
toggle=toggle?false:true;
repaint();
try {
Thread.sleep(100);
}catch(Exception e){}
}
}
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