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How to work with Canvas in mobile application |
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This Java tips explains how to work with Canvas in mobile applications.
The Canvas class is a base class for writing applications that need to
handle low-level events and to issue graphics calls for drawing to the
mobile display. Game applications will likely make heavy use of the
Canvas class.
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class CanvasDemo extends MIDlet {
private boolean boolMotion=false;
private int iX=10,iY=60;
Display mDisplay;
Thread th;
public void destroyApp(boolean unconditional){}
public void pauseApp() {}
public void startApp() {
mDisplay = Display.getDisplay(this);
final MyCanvas can = new MyCanvas();
mDisplay.setCurrent(can);
}
}
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class MyCanvas extends Canvas implements Runnable {
int count;
public MyCanvas() {
Thread th=new Thread(this);
th.start();
}
//Drawing on canvas
public void paint(Graphics g) {
g.setColor(122,122,122);
g.fillRect(100,30,40,40);
g.drawString("counter="+count,0,80,g.TOP|g.LEFT);
}
//Handling keyEvents
protected void keyPressed(int keyCode) {
repaint();
}
public void run() {
while(true) {
count++;
try {
Thread.sleep(1000);
}catch(Exception e){}
repaint();
count%=1000;
}
}
}
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