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How to implement a sprite class in J2ME |
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This java tip explains implemantation of Sprite class in J2ME.
A sprite is a term in gaming parlance that refers to any visual
element (in game), usually an animated image, that can be moved
around the screen independently of the other elements.
// Create a sprite
void init()
{
try {
//Sprite Image
img=Image.createImage("/sprite.png");
}catch(Exception e){}
sprite=new Sprite(img,95,35);
}
//Paint the sprite
public void paint(Graphics g)
{
sprite.setRefPixelPosition(0,0) ;
sprite.nextFrame();
sprite.paint(g) ;
}
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