java left logo
java middle logo
java right logo
 

Home arrow Java ME Tips arrow MIDP arrow A Midlet application for GIF Animation
 
 
Main Menu
Home
Java Tutorials
Book Reviews
Java SE Tips
Java ME Tips
Java EE Tips
Other API Tips
Java Applications
Java Libraries
Java Games
Java Network
Java Forums
Java Blog




Most Visited Tips
Java SE Tips
Java ME Tips
Java EE Tips
Other API Tips
Java Applications
Java Libraries
Java Games
Book Reviews
Top Rated Tips
Java SE Tips
Java ME Tips
Java EE Tips
Other API Tips
Java Applications
Java Libraries
Java Games
Book Reviews


Statistics
Registered Users: 4098
Java SE Tips: 614
Java ME Tips: 202
Java EE Tips: 183
Other API Tips: 779
Java Applications: 298
Java Libraries: 209
Java Games: 16
Book Reviews:
 
 
 
A Midlet application for GIF Animation E-mail
User Rating: / 67
PoorBest 

This Java tip demonstrates sample Midlet application for GIF Animation in games. This basic tip may help developers to come out with more animation in their game applications. This makes applications more lively and entertaining.

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;

public class GIFDemo extends MIDlet {
    
    private boolean boolMotion=false;
    private int iX=10,iY=60;
    
    Display mDisplay;
    Thread th;
    
    public void destroyApp(boolean unconditional){}
    
    public void pauseApp() {}
    
    public void startApp() {
        mDisplay = Display.getDisplay(this);
        
        final MyCanvas can = new MyCanvas();
        
        mDisplay.setCurrent(can);
    }
    
}

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;

public class MyCanvas extends Canvas implements Runnable {
    Image img[]=new Image[3];
    public MyCanvas() {
        try {
            img[0]=Image.createImage("/img1.png");
            img[1]=Image.createImage("/img2.png");
            img[2]=Image.createImage("/img3.png");
            
        }catch(Exception e){}
        
        Thread th=new Thread(this);
        th.start();
        
    }
    
    //Display GIF image
    public void paint(Graphics g) {
        g.drawImage(img[imgIndex],0,0,g.TOP|g.LEFT);
    }
    
    //Handling keyEvents
    protected void keyPressed(int keyCode) {
        
    }
    
    public void run() {
        while(true) {
            imgIndex++;
            imgIndex%=3;
            try {
                Thread.sleep(500);
            }catch(Exception e){}
        }
    }
    
}

 Related Tips


 Related Tips

 
< Prev   Next >

Page 1 of 0 ( 0 comments )

You can share your information about this topic using the form below!

Please do not post your questions with this form! Thanks.


Name (required)


E-Mail (required)

Your email will not be displayed on the site - only to our administrator
Homepage(optional)



Comment Enable HTML code : Yes No



 
       
         
     
 
 
 
   
 
 
java bottom left
java bottom middle
java bottom right
RSS 0.91 FeedRSS 1.0 FeedRSS 2.0 FeedATOM FeedOPML Feed

Home - About Us - Privacy Policy
Copyright 2005 - 2008 www.java-tips.org
Java is a trademark of Sun Microsystems, Inc.