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using vectors
Total 14 results found. Search for [
using vectors
] with
Results 1 - 14 of 14
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1.
Illustration of some of the features of the SimpleUniverse class
(Other API Tips/Java3D)
... example creates a very simple navigation environment where each Viewer of the environment can navigate
using
the keyboard and see the other viewer. import java.a...
2.
Gear Test
(Other API Tips/Java3D)
...bsp; * Construct the gear's rear facing teeth facets (
Using
Quads) 1______2 / \ / \ / \ &...
3.
How to use IndexedQuadArray class
(Other API Tips/Java3D)
This Java tip builds a simple class
using
the an indexed quadrilateral array. This demonstrates the use of the IndexedQuadArray class. It defines both the vertices and the normals of the shape suc
4.
Dynamic texture coordinate generation using the TexCoordGeneration class
(Other API Tips/Java3D)
This example illustrates dynamic texture coordinate generation
using
the TexCoordGeneration class. The OBJECT_LINEAR, EYE_LINEAR and SPHERE_MAP modes are illustrated. The application creates a DEM l
5.
How to use TexCoordGeneration class to automatically define the texture coordinates
(Other API Tips/Java3D)
... * This defines the appearance for the shape
using
a texture. It uses a * TextureLoader&nb...
6.
Testing AmbientLight DirectionalLight PointLight and SpotLight interactively
(Other API Tips/Java3D)
This example creates a simple scene composed of several spheres and a QuadArray. The scene is lit
using
4 lights: AmbientLight, DirectionalLight, PointLight and SpotLight. Some UI is created for eac
7.
How to use spot lights in Java3D
(Other API Tips/Java3D)
... Transform3D into the appropriate // TransformGroup, ca
using
the arrows to change position or direction. &n...
8.
How to use directional lights in Java3D
(Other API Tips/Java3D)
... // Create a Transform3D, setting its rotation
using
// an AxisAngle4f, which takes&...
9.
ArcBall rotation - NeHe Tutorial JOGL Port
(Other API Tips/JOGL)
Wouldn’t it be great to rotate your model at will, just by
using
the mouse? With an ArcBall you can do just that. This example shows how to implement this. This is the Java port of the one of the
10.
Cel shading - NeHe Tutorial JOGL Port
(Other API Tips/JOGL)
...p;float[16]; // Rotate A Vector
Using
The Supplied Matrix ( NEW )  ...
11.
Radial blur and rendering to a texture - NeHe Tutorial JOGL Port
(Other API Tips/JOGL)
...bsp; // Build Texture
Using
Information In data gl.g...
12.
How to define the surface normals
(Other API Tips/Java3D)
As known, normals are required for shaded visual objects. When creating visual objects
using
Geometry classes, use one of the setNormal() methods to specify per vertex normal
vectors
. Through
13.
Java 2D Graphics
(Java Book Reviews/Books)
... image related issues like ways of loading and displaying the images, modifying the appearance of images
using
the 2D API's image processing classes, geometrical transformation of images
using
the 2D ...
14.
How to use ClearCase tasks
(Other API Tips/Ant)
...several optional tasks for working with ClearCase. These tasks correspond to various ClearCase commands
using
the Cleartool program. The current tasks available for Ant correspond to only a few of t...
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