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Search Keyword using vectors
Total 14 results found. Search for [ using vectors ] with Google

Results 1 - 14 of 14
... example creates a very simple navigation environment where each Viewer of the environment can navigate using the keyboard and see the other viewer. import java.a...

2. Gear Test
(Other API Tips/Java3D)
...bsp;  * Construct the gear's rear facing teeth facets (Using Quads) 1______2 / \ / \ / \    &...

3. How to use IndexedQuadArray class
(Other API Tips/Java3D)
This Java tip builds a simple class using the an indexed quadrilateral array. This demonstrates the use of the IndexedQuadArray class. It defines both the vertices and the normals of the shape suc

This example illustrates dynamic texture coordinate generation using the TexCoordGeneration class. The OBJECT_LINEAR, EYE_LINEAR and SPHERE_MAP modes are illustrated. The application creates a DEM l

...    * This defines the appearance for the shape using a texture. It uses a    * TextureLoader&nb...

This example creates a simple scene composed of several spheres and a QuadArray. The scene is lit using 4 lights: AmbientLight, DirectionalLight, PointLight and SpotLight. Some UI is created for eac

7. How to use spot lights in Java3D
(Other API Tips/Java3D)
... Transform3D into the appropriate   //  TransformGroup, causing the arrows to change position or direction.  &n...

...    // Create a Transform3D, setting its rotation using       // an AxisAngle4f, which takes&...

Wouldn’t it be great to rotate your model at will, just by using the mouse? With an ArcBall you can do just that. This example shows how to implement this. This is the Java port of the one of the

10. Cel shading - NeHe Tutorial JOGL Port
(Other API Tips/JOGL)
...p;float[16];         // Rotate A Vector Using The Supplied Matrix ( NEW )     &nbsp...

...bsp;            // Build Texture Using Information In data         gl.g...

12. How to define the surface normals
(Other API Tips/Java3D)
As known, normals are required for shaded visual objects. When creating visual objects using Geometry classes, use one of the setNormal() methods to specify per vertex normal vectors. Through

13. Java 2D Graphics
(Java Book Reviews/Books)
... image related issues like ways of loading and displaying the images, modifying the appearance of images using the 2D API's image processing classes, geometrical transformation of images using the 2D ...

14. How to use ClearCase tasks
(Other API Tips/Ant)
...several optional tasks for working with ClearCase. These tasks correspond to various ClearCase commands using the Cleartool program. The current tasks available for Ant correspond to only a few of t...

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